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		<h3 id="Common_Diagram_Tools">Common Diagram Tools</h3>
		<p>This section lists tools that are available on all Capella diagrams. These tools are always found in the tool section "Common Tools".</p>
		<table border="1">
			<tr>
				<td>Constraint</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Constraint.gif"/>
				</td>
				<td>Create a new Constraint.</td>
			</tr>
			<tr>
				<td>ConstraintElement</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ClassCarries.gif"/>
				</td>
				<td>Allocate a Source Constraint to an available Target Capella Element.</td>
			</tr>
			<tr>
				<td>Constraints</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Creates or deletes graphical objects corresponding to existing Constraints. Removing a Constraint graphical object does not delete this Constraint from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Applied Property Values</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/>
				</td>
				<td>Creates or deletes graphical objects corresponding to existing Property Values. Removing a Property Value graphical object does not delete this Property Value from the model. This tool does not modify the semantic model.</td>
			</tr>
			<tr>
				<td>Applied Property Value Groups 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/>
				</td>
				<td>Creates or deletes graphical objects corresponding to existing Property Value Groups. Removing a Property Value Group graphical object does not delete this Property Value Group from the model. This tool does not modify the semantic model.</td>
			</tr>
			<tr>
				<td>Title Block 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/TitleBlock.gif"/>
				</td>
				<td>Creates a graphical object corresponding to an Element Title Block which will display information related to the current element to which the Element Title Block is applied or the current diagram if block created onto the diagram blank. Initial content of Titlbe Block on diagram is configurable wia the Capella Preferences page. The Title Block does not have a corresponding semantic object.</td>
			</tr>
			<tr>
				<td>Insert Line 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/TitleBlockLine.gif"/>
				</td>
				<td>Creates a new line that will be inserted under the line of the currently selected cell of the Element Title Block.</td>
			</tr>
			<tr>
				<td>Insert Column 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/TitleBlockColumn.gif"/>
				</td>
				<td>Creates a new column that will be inserted to the right of the column of the currently selected cell of the Element Title Block.</td>
			</tr>
			<tr>
				<td>Remove Line 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/TitleBlockLineRemove.gif"/>
				</td>
				<td>Removes the line that contains the currently selected cell of the Element Title Block.</td>
			</tr>
			<tr>
				<td>Remove Column 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/TitleBlockColumnRemove.gif"/>
				</td>
				<td>Removes the column that contains the currently selected cell of the Element Title Block.</td>
			</tr>
			<tr>
				<td>Title Blocks 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/>
				</td>
				<td>Inserts or removes graphical objects on the diagrams corresponding to an existing Title Block. Removing an Title Block graphical object from the diagram does not delete the Title Block from the model.</td>
			</tr>
		</table>
		<h2 id="Activity_Scenario">Activity Scenario</h2>
		<table border="1">
			<tr>
				<td>Exchange Context 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Creates or deletes graphical objects corresponding to existing Exchange Contexts. Removing an Exchange Context graphical object does not delete the corresponding Constraint from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Activity 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/OperationalActivity.gif"/> 
				</td>
				<td></td>
			</tr>
			<tr>
				<td>Activities 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td></td>
			</tr>
			<tr>
				<td>Interaction 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/SequenceMessage.gif"/> 
				</td>
				<td>Creates a new Sequence Message invoking an Interaction without return branch between the Source and Target Lifelines representing existing Operational Activities. This tool opens a selection wizard to select an available existing Interaction or to create a new one between these Operational Activities. 	</td>
			</tr>
			<tr>
				<td>Interaction with return branch 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/SequenceMessageWithReply.gif"/> 
				</td>
				<td>Creates a new Sequence Message invoking an Interaction with return branch between the Source and Target Lifelines representing existing Operational Activities. This tool opens a selection wizard to select an available existing Interaction or to create a new one between these Operational Activities. 	</td>
			</tr>
			<tr>
				<td>Reference 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/InteractionUse.gif"/> 
				</td>
				<td>Creates a Reference to an existing Operational Activity Scenario. Lifelines covered by the Reference box represent Operational Activities also represented in the referenced Scenario. 	</td>
			</tr>
			<tr>
				<td>LOOP 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/CombinedFragment.gif"/> 
				</td>
				<td>Creates a Combined Fragment with the kind LOOP (repeated part of the Scenario) and involving the covered Lifelines.  	</td>
			</tr>
			<tr>
				<td>ALT 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/CombinedFragment.gif"/> 
				</td>
				<td>Creates a Combined Fragment with the kind ALT (Alternative) and involving the covered Lifelines. Operands should be added to the combined Fragment. 	</td>
			</tr>
			<tr>
				<td>PAR 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/CombinedFragment.gif"/> 
				</td>
				<td>Creates a Combined Fragment with the kind PAR (Parallel) and involving the covered Lifelines. Operands should be added to the combined Fragment. 	</td>
			</tr>
			<tr>
				<td>Other Combined Fragment 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/CombinedFragment.gif"/> 
				</td>
				<td>Creates a Combined Fragment with selected kind and involving the covered Lifelines. The Kind of the Fragment has to be set using the Property Editors. 	</td>
			</tr>
			<tr>
				<td>Operand 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/InteractionOperand.gif"/> 
				</td>
				<td>Creates a new Operand within the selected Combined Fragment.  	</td>
			</tr>
			<tr>
				<td>State / Mode 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Create a State Fragment referencing an existing State/Mode of the Target Component/Actor. This tool opens a selection wizard to select an available State/Mode. 	</td>
			</tr>
			<tr>
				<td>Duration 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/BracketEdgeStyle.gif"/> 
				</td>
				<td>Create a new constraint duration between two interaction fragments of the sequence diagram. 	</td>
			</tr>
		</table>
		<h3 id="Sample">Sample</h3>
		<p>
			<img title="Sample will be available soon" alt="Sample will be available soon" border="0" src="Images/diagrams/EOLE/OAS_Operational Activity Scenario.jpg"/>    
		</p>
		<h2 id="Capability_Realization_Blank">Capability Realization Blank</h2>
		<table border="1">
			<tr>
				<td>Capability Realization  	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/CapabilityUseCase.gif"/> 
				</td>
				<td>Creates a new Capability Realization 	</td>
			</tr>
			<tr>
				<td>Component 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/System.gif"/> 
				</td>
				<td>Creates a new Logical / Physical Component (and creates a Part in the selected Container Component) 	</td>
			</tr>
			<tr>
				<td>COTS 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/System.gif"/> 
				</td>
				<td>Creates a new Configuration Item with kind COTS (Commercial Off The Shelf). 	</td>
			</tr>
			<tr>
				<td>CS 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/System.gif"/> 
				</td>
				<td>Creates a new Configuration Item with kind CS (Computer Software) . 	</td>
			</tr>
			<tr>
				<td>HW 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/System.gif"/> 
				</td>
				<td>Creates a new Configuration Item with kind HW (Hardware) . 	</td>
			</tr>
			<tr>
				<td>Interface 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/System.gif"/> 
				</td>
				<td>Creates a new Configuration Item with kind Interface. 	</td>
			</tr>
			<tr>
				<td>NDI 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/System.gif"/> 
				</td>
				<td>Creates a new Configuration Item with kind NDI (Not Developed Item) . 	</td>
			</tr>
			<tr>
				<td>Prime Item 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/System.gif"/> 
				</td>
				<td>Creates a new Configuration Item with kind Prime Item. 	</td>
			</tr>
			<tr>
				<td>System 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/System.gif"/> 
				</td>
				<td>Creates a new Configuration Item with kind System. 	</td>
			</tr>
			<tr>
				<td>Actor 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Actor.gif"/> 
				</td>
				<td>Creates a new Logical Actor / Physical Actor (and creates a Part in the Context element of the current level) 	</td>
			</tr>
			<tr>
				<td>Involvement 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Use.gif"/> 
				</td>
				<td>Creates a new Involvement relationship between the source Capability Realization and the target Component. 	</td>
			</tr>
			<tr>
				<td>Extends 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Extend.gif"/> 
				</td>
				<td>Creates a new Extension relationship between the source and target Capability Realizations. 	</td>
			</tr>
			<tr>
				<td>Includes 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Include.gif"/> 
				</td>
				<td>Creates a new Inclusion relationship between the source and target Capability Realizations. 	</td>
			</tr>
			<tr>
				<td>Generalization 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Generalization.gif"/> 
				</td>
				<td>Creates a new Generalization relationship between the source and target Actors/Components/Capabilities. 	</td>
			</tr>
			<tr>
				<td>Capability Realizations 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Capability Realizations. Create or delete graphical objects corresponding to already existing Capability Realizations. Removing a Capability Realization graphical object from the diagram does not delete the Capability Realization from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Components 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Logical / Physical Component. Create or delete graphical objects representing existing Components. Removing a Component graphical object from a diagram does not delete the Component from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Actors 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Logical / Physical Actors. Create or delete graphical objects representing existing Actors. Removing a Component graphical object from a diagram does not delete the Actor from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Relationships 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Relationships 	</td>
			</tr>
		</table>
		<h3 id="Sample_2">Sample</h3>
		<p>
			<img title="Sample will be available soon" alt="Sample will be available soon" border="0" src="Images/diagrams/EOLE/CRB_Capability Realization Blank.jpg"/>    
		</p>
		<h2 id="Capability_Realization_Refinement_.5BDEPRECATED.5D">Capability Realization Refinement [DEPRECATED]</h2>
		<h2 id="Class_Diagram_Blank">Class Diagram Blank</h2>
		<table border="1">
			<tr>
				<td>Data Package 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ClassPkg.gif"/> 
				</td>
				<td>Creates a new Data Package. 	</td>
			</tr>
			<tr>
				<td>Class 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Class.gif"/> 
				</td>
				<td>Creates a new Class. 	</td>
			</tr>
			<tr>
				<td>Union 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Union.gif"/> 
				</td>
				<td>Creates a new Union. 	</td>
			</tr>
			<tr>
				<td>Collection 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Collection.gif"/> 
				</td>
				<td>Creates a new Collection. 	</td>
			</tr>
			<tr>
				<td>BooleanType 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/BooleanType.gif"/> 
				</td>
				<td>Creates a new Boolean Type. 	</td>
			</tr>
			<tr>
				<td>BooleanLiteral 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/LiteralStringValue.gif"/> 
				</td>
				<td>Creates a new Boolean Literal. 	</td>
			</tr>
			<tr>
				<td>Enumeration 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Enumeration.gif"/> 
				</td>
				<td>Creates a new Enumeration. 	</td>
			</tr>
			<tr>
				<td>EnumerationLiteral 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/EnumerationLiteral.gif"/> 
				</td>
				<td>Creates a new Enumeration Literal in the selected Enumeration. 	</td>
			</tr>
			<tr>
				<td>NumericType 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/NumericType.gif"/> 
				</td>
				<td>Creates a new NumericType. 	</td>
			</tr>
			<tr>
				<td>StringType 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/StringType.gif"/> 
				</td>
				<td>Creates a new StringType. 	</td>
			</tr>
			<tr>
				<td>PhysicalQuantity 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/PhysicalQuantity.gif"/> 
				</td>
				<td>Creates a new Physical Quantity. 	</td>
			</tr>
			<tr>
				<td>Unit 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Unit.gif"/> 
				</td>
				<td>Creates a new Unit. 	</td>
			</tr>
			<tr>
				<td>Numeric Reference 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/NumericReference.gif"/> 
				</td>
				<td>Creates a new Numeric Reference. 	</td>
			</tr>
			<tr>
				<td>Literal Numeric Value 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/LiteralNumericValue.gif"/> 
				</td>
				<td>Creates a new Literal Numeric Value. 	</td>
			</tr>
			<tr>
				<td>Unary Expression 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/UnaryExpression.gif"/> 
				</td>
				<td>Creates a new Unary Expression. 	</td>
			</tr>
			<tr>
				<td>Binary Expression 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/BinaryExpression.gif"/> 
				</td>
				<td>Creates a new Binary Expression. 	</td>
			</tr>
			<tr>
				<td>Literal String Value 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/LiteralStringValue.gif"/> 
				</td>
				<td>Creates a new Literal String Value. 	</td>
			</tr>
			<tr>
				<td>String Reference 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/StringReference.gif"/> 
				</td>
				<td>Creates a new String Reference. 	</td>
			</tr>
			<tr>
				<td>Boolean Reference 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/BooleanReference.gif"/> 
				</td>
				<td>Creates a new Boolean Reference. 	</td>
			</tr>
			<tr>
				<td>Complex Value 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ComplexValue.gif"/> 
				</td>
				<td>Creates a new Complex Value. 	</td>
			</tr>
			<tr>
				<td>Complex Value Reference 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ComplexValueReference.gif"/> 
				</td>
				<td>Creates a new Complex Value Reference. 	</td>
			</tr>
			<tr>
				<td>Enumeration Reference 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/EnumerationReference.gif"/> 
				</td>
				<td>Creates a new Enumeration Reference. 	</td>
			</tr>
			<tr>
				<td>Collection Value 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ComplexValueReference.gif"/> 
				</td>
				<td>Creates a new Collection Value. 	</td>
			</tr>
			<tr>
				<td>Collection Value Reference 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ComplexValueReference.gif"/> 
				</td>
				<td>Creates a new Collection Value Reference. 	</td>
			</tr>
			<tr>
				<td>Property 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Property.gif"/> 
				</td>
				<td>Creates a new Property in the selected Class or Union. This tool opens a selection wizard to select the type of the Property. 	</td>
			</tr>
			<tr>
				<td>Class Operation 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Service.gif"/> 
				</td>
				<td>Creates a new Operation in the selected Class. 	</td>
			</tr>
			<tr>
				<td>Parameter 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Parameter.gif"/> 
				</td>
				<td>Creates a new Parameter for the selected Class Operation. This tool opens a selection wizard to select the Type of the Parameter. 	</td>
			</tr>
			<tr>
				<td>Association 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ClassAssociation.gif"/> 
				</td>
				<td>Creates a new Association relationship between the Source and Target Classifiers (Class, Union, Collection).  	</td>
			</tr>
			<tr>
				<td>Aggregation 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ClassAggregation.gif"/> 
				</td>
				<td>Creates a new Aggregation relationship between the Source and Target Classifiers (Class, Union, Collection).. 	</td>
			</tr>
			<tr>
				<td>Composition 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ClassComposition.gif"/> 
				</td>
				<td>Creates a new Composition relationship between the Source and Target Classifiers (Class, Union, Collection). 	</td>
			</tr>
			<tr>
				<td>Generalization 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Generalization.gif"/> 
				</td>
				<td>Creates a new Generalization relationship between the Source and Target elements (Class, Union, Collection, Datatypes, etc.). 	</td>
			</tr>
			<tr>
				<td>Collection Type 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ClassCarries.gif"/> 
				</td>
				<td>Sets the type of a Collection with an existing Type.  	</td>
			</tr>
			<tr>
				<td>Data Packages 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Creates or deletes graphical objects corresponding to existing Data Packages. Removing a Data Package graphical object does not delete this Data Package from the model. This tool does not modify the semantic model.  	</td>
			</tr>
			<tr>
				<td>Types 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Creates or deletes graphical objects corresponding to existing Types. Removing a Type graphical object does not delete this Type from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Properties 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove properties 	</td>
			</tr>
			<tr>
				<td>Operations 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove operations 	</td>
			</tr>
			<tr>
				<td>Data Values 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Data Values 	</td>
			</tr>
			<tr>
				<td>Relationships 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Relationships 	</td>
			</tr>
			<tr>
				<td>Interface Package 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ClassPkg.gif"/> 
				</td>
				<td>Creates a new Interface Package. 	</td>
			</tr>
			<tr>
				<td>Interface 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Interface.gif"/> 
				</td>
				<td>Creates a new Interface. 	</td>
			</tr>
			<tr>
				<td>Event 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ExchangeItemEvent.gif"/> 
				</td>
				<td>Creates a new Exchange Item with a Communication Mechanism set to EVENT. 	</td>
			</tr>
			<tr>
				<td>Operation 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ExchangeItemOperation.gif"/> 
				</td>
				<td>Creates a new Exchange Item with a Communication Mechanism set to OPERATION. 	</td>
			</tr>
			<tr>
				<td>Flow 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ExchangeItemFlow.gif"/> 
				</td>
				<td>Creates a new Exchange Item with a Communication Mechanism set to FLOW. 	</td>
			</tr>
			<tr>
				<td>Data 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ExchangeItemData.gif"/> 
				</td>
				<td>Creates a new Exchange Item with a Communication Mechanism set to SHARED_DATA. 	</td>
			</tr>
			<tr>
				<td>Undefined Exchange Item 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ExchangeItem.gif"/> 
				</td>
				<td>Create a new Exchange Item with an UNSET Communication Mechanism. 	</td>
			</tr>
			<tr>
				<td>Exchange Item Element 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ClassCarries.gif"/> 
				</td>
				<td>Creates a new Exchange Item Element belonging to the Source Exchange Item and typed by the Target Type. 	</td>
			</tr>
			<tr>
				<td>Manage Exchange Item Allocations 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Manage.gif"/> 
				</td>
				<td>Manage Exchange Item Allocations 	</td>
			</tr>
			<tr>
				<td>Interface Packages 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Interface Packages 	</td>
			</tr>
			<tr>
				<td>Interfaces 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Interfaces 	</td>
			</tr>
			<tr>
				<td>Exchange Items 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Exchange Items 	</td>
			</tr>
			<tr>
				<td>Exchange Item Element Links 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Exchange Item Element Links 	</td>
			</tr>
			<tr>
				<td>Initialization from existing diagram 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/DAnalysis.png"/> 
				</td>
				<td>Initializes the current diagram according to an existing diagram defined in the previous architecture. It adds realizing elements for each element from the source diagram and preserves layout between diagrams. This tool does not modify the semantic model. 	</td>
			</tr>
		</table>
		<h3 id="Sample_3">Sample</h3>
		<p>
			<img title="Sample will be available soon" alt="Sample will be available soon" border="0" src="Images/diagrams/EOLE/CDB_Class Diagram Blank.jpg"/>    
		</p>
		<h2 id="Exchange_Scenario">Exchange Scenario</h2>
		<table border="1">
			<tr>
				<td>Exchange Context 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Creates or deletes graphical objects corresponding to existing Exchange Contexts. Removing an Exchange Context graphical object does not delete the corresponding Constraint from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Node PC 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ComponentInstanceNodePC.gif"/> 
				</td>
				<td></td>
			</tr>
			<tr>
				<td>Behavior PC 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ComponentInstance.gif"/> 
				</td>
				<td></td>
			</tr>
			<tr>
				<td>Component 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ComponentInstance.gif"/> 
				</td>
				<td></td>
			</tr>
			<tr>
				<td>Actor 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Actor.gif"/> 
				</td>
				<td></td>
			</tr>
			<tr>
				<td>Components 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td></td>
			</tr>
			<tr>
				<td>Actors 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td></td>
			</tr>
			<tr>
				<td>Add multiple lifelines for an existing Actor</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/AddInstanceRole.gif"/>
				</td>
				<td>Creates a new Lifeline representing an existing Actor. This allows to have multiple Lifelines representing the same Actor in a single scenario. </td>
				<td></td>
			</tr>
			<tr>
				<td>Add multiple lifelines for an existing Component</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/AddInstanceRole.gif"/>
				</td>
				<td>Creates a new Lifeline representing an existing Component. This allows to have multiple Lifelines representing the same Component in a single scenario. </td>
				<td></td>
			</tr>
			<tr>
				<td>Functional Exchange 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/SequenceMessage.gif"/> 
				</td>
				<td>Creates a new Sequence Message invoking a Functional Exchange without return branch between the Source and Target Lifelines representing existing Component/Actor Parts. The kind of these Components/Actors is related to the Architecture. This tool opens a selection wizard to select an available existing Functional Exchange or to create a new one between existing/new allocated  Functions. This tool is masked as soon as a Component Exchange is displayed on the scenario. 	</td>
			</tr>
			<tr>
				<td>Functional Exchange with Return Branch 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/SequenceMessageWithReply.gif"/> 
				</td>
				<td>Creates a new Sequence Message invoking a Functional Exchange with return branch between the Source and Target Lifelines representing existing Component/Actor Parts. The kind of these Components/Actors is related to the Architecture. This tool opens a selection wizard to select an available existing Functional Exchange or to create a new one between existing/new allocated  Functions. This tool is masked as soon as a Component Exchange is displayed on the scenario.  	</td>
			</tr>
			<tr>
				<td>Component Exchange 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/SequenceMessage.gif"/> 
				</td>
				<td>Creates a new Sequence Message invoking a Component Exchange without return branch between the Source and Target Lifelines representing existing Component/Actor Parts. The kind of these Components/Actors is related to the Architecture. This tool opens a selection wizard to select an available existing Component Exchange or to create a new one between these Components/Actors.This tool is masked as soon as a Functional Exchange is displayed on the scenario. 	</td>
			</tr>
			<tr>
				<td>Component Exchange with Return Branch 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/SequenceMessageWithReply.gif"/> 
				</td>
				<td>Creates a new Sequence Message invoking a Component Exchange with return branch between the Source and Target Lifelines representing existing Component/Actor Parts. The kind of these Components/Actors is related to the Architecture. This tool opens a selection wizard to select an available existing Component Exchange or to create a new one between these Components/Actors.This tool is masked as soon as a Functional Exchange is displayed on the scenario. 	</td>
			</tr>
			<tr>
				<td>Arm timer 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/SequenceMessageArmTimer.gif"/> 
				</td>
				<td>Create a new sequence message to arm a timer. 	</td>
			</tr>
			<tr>
				<td>Cancel timer 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/SequenceMessageCancelTimer.gif"/> 
				</td>
				<td>Create a new sequence message to cancel a prieviously armed timer. 	</td>
			</tr>
			<tr>
				<td>Found Functional Exchange 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FoundMessage.gif"/> 
				</td>
				<td>Creates a new Found Sequence Message invoking a Functional Exchange between the Source and Target Lifelines representing existing Components / Actors. This tool opens a selection wizard to select an available existing Functional Exchange. 	</td>
			</tr>
			<tr>
				<td>Lost Component Exchange 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/LostMessage.gif"/> 
				</td>
				<td>Creates a new Lost Sequence Message invoking a Component Exchange between the Source and Target Lifelines representing existing Components / Actors. This tool opens a selection wizard to select an available existing Component Exchange. 	</td>
			</tr>
			<tr>
				<td>Found Component Exchange 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FoundMessage.gif"/> 
				</td>
				<td>Creates a new Found Sequence Message invoking a Component Exchange between the Source and Target Lifelines representing existing Components / Actors. This tool opens a selection wizard to select an available existing Component Exchange. 	</td>
			</tr>
			<tr>
				<td>Lost Functional Exchange 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/LostMessage.gif"/> 
				</td>
				<td>Creates a new Lost Sequence Message invoking a Functional Exchange between the Source and Target Lifelines representing existing Components / Actors. This tool opens a selection wizard to select an available existing Functional Exchange. 	</td>
			</tr>
			<tr>
				<td>Allocated Function 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Create a State Fragment referencing an existing Function allocated to Target Component/Actor. This tool opens a selection wizard to select an available Function. 	</td>
			</tr>
			<tr>
				<td>Involved State / Mode 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Create a State Fragment referencing an existing State/Mode of the Target Component/Actor. This tool opens a selection wizard to select an available State/Mode. 	</td>
			</tr>
			<tr>
				<td>Reference 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/InteractionUse.gif"/> 
				</td>
				<td>Creates a Reference to existing Scenario with the kind DATA_FLOW covering Target Lifelines representing existing Component/Actor Parts. 	</td>
			</tr>
			<tr>
				<td>LOOP 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/CombinedFragment.gif"/> 
				</td>
				<td>Creates a Combined Fragment with the kind LOOP covering Target Lifelines representing existing Component/Actor Parts. 	</td>
			</tr>
			<tr>
				<td>ALT 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/CombinedFragment.gif"/> 
				</td>
				<td>Creates a Combined Fragment with the kind ALT covering Target Lifelines representing existing Component/Actor Parts. Operands should be added to the combined Fragment. 	</td>
			</tr>
			<tr>
				<td>PAR 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/CombinedFragment.gif"/> 
				</td>
				<td>Creates a Combined Fragment with the kind PAR covering Target Lifelines representing existing Component/Actor Parts. Operands should be added to the combined Fragment. 	</td>
			</tr>
			<tr>
				<td>Other Combined Fragment 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/CombinedFragment.gif"/> 
				</td>
				<td>Creates a Combined Fragment with selected kind covering Target Lifelines representing existing Component/Actor Parts. Operands should be added to the combined Fragment. 	</td>
			</tr>
			<tr>
				<td>Operand 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/InteractionOperand.gif"/> 
				</td>
				<td>Creates a new Operand within the target Combined Fragment.  	</td>
			</tr>
			<tr>
				<td>Duration 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/BracketEdgeStyle.gif"/> 
				</td>
				<td>Create a new constraint duration between two interaction fragments of the sequence diagram. 	</td>
			</tr>
		</table>
		<h3 id="Sample_4">Sample</h3>
		<p>
			<img title="Sample will be available soon" alt="Sample will be available soon" border="0" src="Images/diagrams/EOLE/ES_Exchange Scenario.jpg"/>    
		</p>
		<h2 id="Interface_Scenario">Interface Scenario</h2>
		<table border="1">
			<tr>
				<td>Component 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/InstanceRole.gif"/> 
				</td>
				<td></td>
			</tr>
			<tr>
				<td>COTS 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/InstanceRole.gif"/> 
				</td>
				<td></td>
			</tr>
			<tr>
				<td>CS 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/InstanceRole.gif"/> 
				</td>
				<td></td>
			</tr>
			<tr>
				<td>HW 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/InstanceRole.gif"/> 
				</td>
				<td></td>
			</tr>
			<tr>
				<td>Interface 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/InstanceRole.gif"/> 
				</td>
				<td></td>
			</tr>
			<tr>
				<td>NDI 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/InstanceRole.gif"/> 
				</td>
				<td></td>
			</tr>
			<tr>
				<td>Prime Item 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/InstanceRole.gif"/> 
				</td>
				<td></td>
			</tr>
			<tr>
				<td>System 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/InstanceRole.gif"/> 
				</td>
				<td></td>
			</tr>
			<tr>
				<td>Actor 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Actor.gif"/> 
				</td>
				<td></td>
			</tr>
			<tr>
				<td>Components 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td></td>
			</tr>
			<tr>
				<td>Actors 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td></td>
			</tr>
			<tr>
				<td>Add multiple lifelines for an existing Actor</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/AddInstanceRole.gif"/>
				</td>
				<td>Creates a new Lifeline representing an existing Actor. This allows to have multiple Lifelines representing the same Actor in a single scenario. </td>
				<td></td>
			</tr>
			<tr>
				<td>Add multiple lifelines for an existing Component</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/AddInstanceRole.gif"/>
				</td>
				<td>Creates a new Lifeline representing an existing Component. This allows to have multiple Lifelines representing the same Component in a single scenario. </td>
				<td></td>
			</tr>
			<tr>
				<td>Shared Data/Event  	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td></td>
			</tr>
			<tr>
				<td>Sequence Message 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/SequenceMessage.gif"/> 
				</td>
				<td>Creates a new Sequence Message invoking a Interface Exchange Item allocation without return branch between the Source and Target Lifelines representing existing Component/Actor Parts. The kind of these Components/Actors is related to the Architecture. This tool opens a selection wizard to select an available existing Interface Exchange Item allocation or to create a new one to existing/new Interface. 	</td>
			</tr>
			<tr>
				<td>Sequence Message with Return Branch 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/SequenceMessageWithReply.gif"/> 
				</td>
				<td>Creates a new Sequence Message invoking a Interface Exchange Item allocation with return branch between the Source and Target Lifelines representing existing Component/Actor Parts. The kind of these Components/Actors is related to the Architecture. This tool opens a selection wizard to select an available existing Interface Exchange Item allocation or to create a new one to existing/new Interface. 	</td>
			</tr>
			<tr>
				<td>Create message 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/CreateSequenceMessage.gif"/> 
				</td>
				<td>Creates a new Create Sequence Message invoking a Interface Exchange Item allocation between the Source and Target Lifelines representing existing Component/Actor Parts. The kind of these Components/Actors is related to the Architecture. This tool opens a selection wizard to select an available existing Interface Exchange Item allocation or to create a new one to existing/new Interface. 	</td>
			</tr>
			<tr>
				<td>Delete message 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/DeleteSequenceMessage.gif"/> 
				</td>
				<td>Creates a new Delete Sequence Message invoking a Interface Exchange Item allocation between the Source and Target Lifelines representing existing Component/Actor Parts. The kind of these Components/Actors is related to the Architecture. This tool opens a selection wizard to select an available existing Interface Exchange Item allocation or to create a new one to existing/new Interface. 	</td>
			</tr>
			<tr>
				<td>Arm timer 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/SequenceMessageArmTimer.gif"/> 
				</td>
				<td>Create a new sequence message to arm a timer. 	</td>
			</tr>
			<tr>
				<td>Cancel timer 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/SequenceMessageCancelTimer.gif"/>  
				</td>
				<td>Create a new sequence message to cancel a prieviously armed timer. 	</td>
			</tr>
			<tr>
				<td>Found Message 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FoundMessage.gif"/> 
				</td>
				<td>Creates a new Found Sequence Message invoking an Exchange Item between the Source and Target Lifelines representing existing Components / Actors. This tool opens a selection wizard to select an available existing Exchange Item. 	</td>
			</tr>
			<tr>
				<td>Lost Message 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/LostMessage.gif"/> 
				</td>
				<td>Creates a new Lost Sequence Message invoking an Exchange Item between the Source and Target Lifelines representing existing Components / Actors. This tool opens a selection wizard to select an available existing Exchange Item. 	</td>
			</tr>
			<tr>
				<td>LOOP 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/CombinedFragment.gif"/> 
				</td>
				<td>Creates a Combined Fragment with the kind LOOP covering Target Lifelines representing existing Component/Actor Parts. 	</td>
			</tr>
			<tr>
				<td>ALT 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/CombinedFragment.gif"/> 
				</td>
				<td>Creates a Combined Fragment with the kind ALT covering Target Lifelines representing existing Component/Actor Parts. Operands should be added to the combined Fragment. 	</td>
			</tr>
			<tr>
				<td>PAR 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/CombinedFragment.gif"/> 
				</td>
				<td>Creates a Combined Fragment with the kind PAR covering Target Lifelines representing existing Component/Actor Parts. Operands should be added to the combined Fragment. 	</td>
			</tr>
			<tr>
				<td>Other Combined Fragment 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/CombinedFragment.gif"/> 
				</td>
				<td>Creates a Combined Fragment with selected kind covering Target Lifelines representing existing Component/Actor Parts. Operands should be added to the combined Fragment. 	</td>
			</tr>
			<tr>
				<td>Duration 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/BracketEdgeStyle.gif"/> 
				</td>
				<td>Create a new constraint duration between two interaction fragments of the sequence diagram. 	</td>
			</tr>
			<tr>
				<td>Exchange Context 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Creates or deletes graphical objects corresponding to existing Exchange Contexts. Removing an Exchange Context graphical object does not delete the corresponding Constraint from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Allocated Function 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Create a State Fragment referencing an existing Function allocated to Target Component/Actor. This tool opens a selection wizard to select an available Function. 	</td>
			</tr>
			<tr>
				<td>Involved State / Mode 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Create a State Fragment referencing an existing State/Mode of the Target Component/Actor. This tool opens a selection wizard to select an available State/Mode. 	</td>
			</tr>
			<tr>
				<td>Reference 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/InteractionUse.gif"/> 
				</td>
				<td>Create a State Fragment referencing an existing State/Mode of the Target Component/Actor. This tool opens a selection wizard to select an available State/Mode. 	</td>
			</tr>
			<tr>
				<td>Operand 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/InteractionOperand.gif"/> 
				</td>
				<td>Creates a new Operand within the target Combined Fragment.  	</td>
			</tr>
		</table>
		<h3 id="Sample_5">Sample</h3>
		<p>
			<img title="Sample will be available soon" alt="Sample will be available soon" border="0" src="Images/diagrams/EOLE/IS_Interface Scenario.jpg"/>    
		</p>
		<h2 id="Configuration_Items_Breakdown">Configuration Items Breakdown</h2>
		<table border="1">
			<tr>
				<td>COTS 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/COTSCI.gif"/> 
				</td>
				<td>Creates a new Configuration Item with kind COTS (Commercial Off The Shelf). 	</td>
			</tr>
			<tr>
				<td>CS 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/CSCI.gif"/> 
				</td>
				<td>Creates a new Configuration Item with kind CS (Computer Software) . 	</td>
			</tr>
			<tr>
				<td>HW 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/HWCI.gif"/> 
				</td>
				<td>Creates a new Configuration Item with kind HW (Hardware) . 	</td>
			</tr>
			<tr>
				<td>Interface 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/InterfaceCI.gif"/> 
				</td>
				<td>Creates a new Configuration Item with kind Interface. 	</td>
			</tr>
			<tr>
				<td>NDI 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/NDICI.gif"/> 
				</td>
				<td>Creates a new Configuration Item with kind NDI (Not Developed Item) . 	</td>
			</tr>
			<tr>
				<td>Prime Item 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/PrimeItemCI.gif"/> 
				</td>
				<td>Creates a new Configuration Item with kind Prime Item. 	</td>
			</tr>
			<tr>
				<td>System 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/SystemCI.gif"/> 
				</td>
				<td>Creates a new Configuration Item with kind System. 	</td>
			</tr>
			<tr>
				<td>Contained In 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/containedIn.png"/> 
				</td>
				<td>Move a Source Configuration Item Part from its Container to Target Configuration Item Part. 	</td>
			</tr>
		</table>
		<h3 id="Sample_6">Sample</h3>
		<p>
			<img title="Sample will be available soon" alt="Sample will be available soon" border="0" src="Images/diagrams/EOLE/CIBD_Configuration Items Breakdown.jpg"/>    
		</p>
		<h2 id="Contextual_Capability">Contextual Capability</h2>
		<table border="1">
			<tr>
				<td>Actor 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Actor.gif"/> 
				</td>
				<td>Creates a new Actor. 	</td>
			</tr>
			<tr>
				<td>Mission 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Mission.gif"/> 
				</td>
				<td>Creates a new Mission. 	</td>
			</tr>
			<tr>
				<td>Capability 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/CapabilityUseCase.gif"/> 
				</td>
				<td>Creates a new Capability. 	</td>
			</tr>
			<tr>
				<td>Capability Exploitation 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Use.gif"/> 
				</td>
				<td>Create a new Capability Exploitation relationship between the Source Mission and Target Capability. 	</td>
			</tr>
			<tr>
				<td>Involved Actor 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Use.gif"/> 
				</td>
				<td>Create a new Actor Capability Involvement relationship between the Source Capability and Target Actor. 	</td>
			</tr>
			<tr>
				<td>Extends 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Extend.gif"/> 
				</td>
				<td>Create a new Capability Extension relationship between the Source and Target Capabilities. 	</td>
			</tr>
			<tr>
				<td>Includes 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Include.gif"/> 
				</td>
				<td>Create a new Capability Inclusion relationship between the Source and Target Capabilities. 	</td>
			</tr>
			<tr>
				<td>Generalization 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Generalization.gif"/> 
				</td>
				<td>Create a new Generalization relationship between the Source and Target Super Actors/Capabilities. 	</td>
			</tr>
			<tr>
				<td>Actors 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Actors. Create or delete graphical objects corresponding to existing Actors. Removing an Actor graphical does not delete this Actor. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Missions 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Missions. Create or delete graphical objects corresponding to existing Missions. Removing a Mission graphical does not delete this Actor. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Capabilities 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Capabilities. Create or delete graphical objects corresponding to existing Capabilities. Removing a Capability graphical does not delete this Actor. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Relationships 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Relationships 	</td>
			</tr>
		</table>
		<h3 id="Sample_7">Sample</h3>
		<p>
			<img title="Sample will be available soon" alt="Sample will be available soon" border="0" src="Images/diagrams/EOLE/CC_Contextual Capabilty.jpg"/>    
		</p>
		<h2 id="Contextual_Capability_Realization_Involvement">Contextual Capability Realization Involvement</h2>
		<table border="1">
			<tr>
				<td>Involve Component 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Insert.gif"/> 
				</td>
				<td>Create a new Involvement relationship between the Source Capability and Target Component. This tool opens a selection wizard to select an available Component. 	</td>
			</tr>
		</table>
		<h3 id="Sample_8">Sample</h3>
		<p>
			<img title="Sample will be available soon" alt="Sample will be available soon" border="0" src="Images/diagrams/EOLE/CRI_Contextual Capability Realization Involvement.jpg"/>    
		</p>
		<h2 id="Contextual_Component_Detailed_Interfaces">Contextual Component Detailed Interfaces</h2>
		<table border="1">
			<tr>
				<td>Interface 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Interface.gif"/> 
				</td>
				<td>Creates an Interface 	</td>
			</tr>
			<tr>
				<td>In Flow Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FlowPortIn.gif"/> 
				</td>
				<td>Creates a Component Port with a Kind FLOW and a direction IN 	</td>
			</tr>
			<tr>
				<td>Out Flow Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FlowPortOut.gif"/> 
				</td>
				<td>Creates a Component Port with a Kind FLOW and a direction OUT 	</td>
			</tr>
			<tr>
				<td>InOut Flow Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FlowPort.gif"/> 
				</td>
				<td>Creates a Component Port with a Kind FLOW and a direction INOUT 	</td>
			</tr>
			<tr>
				<td>Standard Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/StandardPort.gif"/> 
				</td>
				<td>Creates a Component Port with a Kind STANDARD and a direction UNSET 	</td>
			</tr>
			<tr>
				<td>Implements 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Implement.gif"/> 
				</td>
				<td>Creates an Implementation relationship from a Component to an Interface 	</td>
			</tr>
			<tr>
				<td>Uses 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Use.gif"/> 
				</td>
				<td>Creates an Use relationship from a Component to an Interface 	</td>
			</tr>
			<tr>
				<td>Requires 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Require.gif"/> 
				</td>
				<td>Creates a Require relationship from a Component Port to an Interface 	</td>
			</tr>
			<tr>
				<td>Provides 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Provide.gif"/> 
				</td>
				<td>Creates a Provide relationship from a Component Port to an Interface 	</td>
			</tr>
			<tr>
				<td>Generalization 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Generalization.gif"/> 
				</td>
				<td>Creates a Generalization relationship (inheritance) between two Components or between two Interfaces 	</td>
			</tr>
			<tr>
				<td>Event 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ExchangeItemEvent.gif"/> 
				</td>
				<td>Creates an Exchange Item with a Communication Mechanism set to EVENT 	</td>
			</tr>
			<tr>
				<td>Operation 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ExchangeItemOperation.gif"/> 
				</td>
				<td>Creates an Exchange Item with a Communication Mechanism set to OPERATION 	</td>
			</tr>
			<tr>
				<td>Flow 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ExchangeItemFlow.gif"/> 
				</td>
				<td>Creates an Exchange Item with a Communication Mechanism set to FLOW 	</td>
			</tr>
			<tr>
				<td>Data 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ExchangeItemData.gif"/> 
				</td>
				<td>Creates an Exchange Item with a Communication Mechanism set to SHARED DATA 	</td>
			</tr>
			<tr>
				<td>Undefined Exchange Item 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ExchangeItem.gif"/> 
				</td>
				<td>Creates an Exchange Item with a Communication Mechanism set to UNSET 	</td>
			</tr>
			<tr>
				<td>Exchange Item Element 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Parameter.gif"/> 
				</td>
				<td>Create a new Exchange Item Element in the selected Exchange Item. This tool opens a selection wizard to select the type of the Exchange Item Element. 	</td>
			</tr>
			<tr>
				<td>Transmit 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/CommunicationLink.gif"/> 
				</td>
				<td>Creates a Communication Link (Send/Produce/Call/Write) from a Component to an Exchange Item 	</td>
			</tr>
			<tr>
				<td>Acquire 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/CommunicationLink.gif"/> 
				</td>
				<td>Creates a Communication Link (Receive/Consume/Execute/Access) from a Component to an Exchange Item 	</td>
			</tr>
			<tr>
				<td>Manage Exchange Item Allocations 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Manage.gif"/> 
				</td>
				<td>Creates an allocation relationship from an Interface to an Exchange Item. An Exchange Item can be allocated to several Interfaces. 	</td>
			</tr>
			<tr>
				<td>Interfaces 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Interfaces. Removing an Interface graphical object from a diagram does not delete the Interface from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Exchange Item Allocations 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Exchange Items Allocations. Removing an Exchange Item Allocation graphical object from a diagram does not delete the Exchange Item Allocation from the model. This tool does not modify the semantic model. An Exchange Item allocation is a reference relationship from an Interface to an Exchange Item. 	</td>
			</tr>
			<tr>
				<td>Exchange Items 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Exchange Items. Removing an Exchange Item graphical object from a diagram does not delete the Exchange Item from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Exchange Item Elements 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Exchange Items Elements. Removing an Exchange Item Element graphical object from a diagram does not delete the Exchange Item Element from the model. This tool does not modify the semantic model. 	</td>
			</tr>
		</table>
		<h3 id="Sample_9">Sample</h3>
		<p>
			<img title="Sample will be available soon" alt="Sample will be available soon" border="0" src="Images/diagrams/EOLE/CDI_Contextual Component Detailed Interfaces.jpg"/>    
		</p>
		<h2 id="Contextual_Component_External_Interfaces">Contextual Component External Interfaces</h2>
		<table border="1">
			<tr>
				<td>Component 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/System.gif"/> 
				</td>
				<td>Creates a new Logical / Physical Component (and creates a Part in the selected Container Component) 	</td>
			</tr>
			<tr>
				<td>Actor 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Actor.gif"/> 
				</td>
				<td>Creates a new System Actor / Logical Actor / Physical Actor (and creates a Part in the Context element of the current level) 	</td>
			</tr>
			<tr>
				<td>In Flow Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FlowPortIn.gif"/> 
				</td>
				<td>Creates a Component Port with a Kind FLOW and a direction IN 	</td>
			</tr>
			<tr>
				<td>Out Flow Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FlowPortOut.gif"/> 
				</td>
				<td>Creates a Component Port with a Kind FLOW and a direction OUT 	</td>
			</tr>
			<tr>
				<td>InOut Flow Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FlowPort.gif"/> 
				</td>
				<td>Creates a Component Port with a Kind FLOW and a direction INOUT 	</td>
			</tr>
			<tr>
				<td>Standard Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/StandardPort.gif"/> 
				</td>
				<td>Creates a Component Port with a Kind STANDARD and a direction UNSET 	</td>
			</tr>
			<tr>
				<td>Interface 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Interface.gif"/> 
				</td>
				<td>Creates an Interface 	</td>
			</tr>
			<tr>
				<td>Implements 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Implement.gif"/> 
				</td>
				<td>Creates an Implementation relationship from a Component to an Interface 	</td>
			</tr>
			<tr>
				<td>Uses 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Use.gif"/> 
				</td>
				<td>Creates an Use relationship from a Component to an Interface 	</td>
			</tr>
			<tr>
				<td>Provides 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Provide.gif"/> 
				</td>
				<td>Creates a Provide relationship from a Component Port to an Interface 	</td>
			</tr>
			<tr>
				<td>Requires 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Require.gif"/> 
				</td>
				<td>Creates a Require relationship from a Component Port to an Interface 	</td>
			</tr>
			<tr>
				<td>Generalization 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Generalization.gif"/> 
				</td>
				<td>Creates a Generalization relationship (inheritance) between two Components or between two Interfaces 	</td>
			</tr>
			<tr>
				<td>Event 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ExchangeItemEvent.gif"/> 
				</td>
				<td>Creates an Exchange Item with a Communication Mechanism set to EVENT 	</td>
			</tr>
			<tr>
				<td>Operation 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ExchangeItemOperation.gif"/> 
				</td>
				<td>Creates an Exchange Item with a Communication Mechanism set to OPERATION 	</td>
			</tr>
			<tr>
				<td>Flow 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ExchangeItemFlow.gif"/> 
				</td>
				<td>Creates an Exchange Item with a Communication Mechanism set to FLOW 	</td>
			</tr>
			<tr>
				<td>Data 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ExchangeItemData.gif"/> 
				</td>
				<td>Creates an Exchange Item with a Communication Mechanism set to SHARED DATA 	</td>
			</tr>
			<tr>
				<td>Undefined Exchange Item 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ExchangeItem.gif"/> 
				</td>
				<td>Creates an Exchange Item with a Communication Mechanism set to UNSET 	</td>
			</tr>
			<tr>
				<td>Exchange Item Allocation 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Implement.gif"/> 
				</td>
				<td>Creates an allocation relationship from an Interface to an Exchange Item. An Exchange Item can be allocated to several Interfaces. 	</td>
			</tr>
			<tr>
				<td>Transmit 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/CommunicationLink.gif"/> 
				</td>
				<td>Creates a Communication Link (Send/Produce/Call/Write) from a Component to an Exchange Item 	</td>
			</tr>
			<tr>
				<td>Acquire 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/CommunicationLink.gif"/> 
				</td>
				<td>Creates a Communication Link (Receive/Consume/Execute/Access) from a Component to an Exchange Item 	</td>
			</tr>
			<tr>
				<td>Components 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Logical / Physical Component. Create or delete graphical objects representing existing Components. Removing a Component graphical object from a diagram does not delete the Component from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Actors 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Sytem / Logical / Physical Actors. Create or delete graphical objects representing existing Actors. Removing a Component graphical object from a diagram does not delete the Actor from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Interfaces 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Interfaces. Removing an Interface graphical object from a diagram does not delete the Interface from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Exchange Items 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Exchange Items. Removing an Exchange Item graphical object from a diagram does not delete the Exchange Item from the model. This tool does not modify the semantic model. 	</td>
			</tr>
		</table>
		<h3 id="Sample_10">Sample</h3>
		<p>
			<img title="Sample will be available soon" alt="Sample will be available soon" border="0" src="Images/diagrams/EOLE/CEI_Contextual Component External Interfaces.jpg"/>    
		</p>
		<h2 id="Contextual_Component_Internal_Interfaces">Contextual Component Internal Interfaces</h2>
		<table border="1">
			<tr>
				<td>Component 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/System.gif"/> 
				</td>
				<td>Creates a new Logical / Physical Component (and creates a Part in the selected Container Component) 	</td>
			</tr>
			<tr>
				<td>In Flow Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FlowPortIn.gif"/> 
				</td>
				<td>Creates a Component Port with a Kind FLOW and a direction IN 	</td>
			</tr>
			<tr>
				<td>Out Flow Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FlowPortOut.gif"/> 
				</td>
				<td>Creates a Component Port with a Kind FLOW and a direction OUT 	</td>
			</tr>
			<tr>
				<td>InOut Flow Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FlowPort.gif"/> 
				</td>
				<td>Creates a Component Port with a Kind FLOW and a direction INOUT 	</td>
			</tr>
			<tr>
				<td>Standard Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/StandardPort.gif"/> 
				</td>
				<td>Creates a Component Port with a Kind STANDARD and a direction UNSET 	</td>
			</tr>
			<tr>
				<td>Interface 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Interface.gif"/> 
				</td>
				<td>Creates an Interface 	</td>
			</tr>
			<tr>
				<td>Implements 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Implement.gif"/> 
				</td>
				<td>Creates an Implementation relationship from a Component to an Interface 	</td>
			</tr>
			<tr>
				<td>Uses 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Use.gif"/> 
				</td>
				<td>Creates an Use relationship from a Component to an Interface 	</td>
			</tr>
			<tr>
				<td>Provides 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Provide.gif"/> 
				</td>
				<td>Creates a Provide relationship from a Component Port to an Interface 	</td>
			</tr>
			<tr>
				<td>Requires 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Require.gif"/> 
				</td>
				<td>Creates a Require relationship from a Component Port to an Interface 	</td>
			</tr>
			<tr>
				<td>Delegation 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ComponentExchange.gif"/> 
				</td>
				<td>Creates a Component Exchange of kind DELEGATION between a Port of the parent Component and a Port of a Sub Component. This delegation relationship is contextual to the parent Component. 	</td>
			</tr>
			<tr>
				<td>Generalization 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Generalization.gif"/> 
				</td>
				<td>Creates a Generalization relationship (inheritance) between two Components or between two Interfaces 	</td>
			</tr>
			<tr>
				<td>Event 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ExchangeItemEvent.gif"/> 
				</td>
				<td>Creates an Exchange Item with a Communication Mechanism set to EVENT 	</td>
			</tr>
			<tr>
				<td>Operation 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ExchangeItemOperation.gif"/> 
				</td>
				<td>Creates an Exchange Item with a Communication Mechanism set to OPERATION 	</td>
			</tr>
			<tr>
				<td>Flow 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ExchangeItemFlow.gif"/> 
				</td>
				<td>Creates an Exchange Item with a Communication Mechanism set to FLOW 	</td>
			</tr>
			<tr>
				<td>Data 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ExchangeItemData.gif"/> 
				</td>
				<td>Creates an Exchange Item with a Communication Mechanism set to SHARED DATA 	</td>
			</tr>
			<tr>
				<td>Undefined Exchange Item 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ExchangeItem.gif"/> 
				</td>
				<td>Creates an Exchange Item with a Communication Mechanism set to UNSET 	</td>
			</tr>
			<tr>
				<td>Exchange Item Allocation 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Implement.gif"/> 
				</td>
				<td>Creates an allocation relationship from an Interface to an Exchange Item. An Exchange Item can be allocated to several Interfaces. 	</td>
			</tr>
			<tr>
				<td>Transmit 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/CommunicationLink.gif"/> 
				</td>
				<td>Creates a Communication Link (Send/Produce/Call/Write) from a Component to an Exchange Item 	</td>
			</tr>
			<tr>
				<td>Acquire 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/CommunicationLink.gif"/> 
				</td>
				<td>Creates a Communication Link (Receive/Consume/Execute/Access) from a Component to an Exchange Item 	</td>
			</tr>
			<tr>
				<td>Components 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Logical / Physical Component. Create or delete graphical objects representing existing Components. Removing a Component graphical object from a diagram does not delete the Component from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Interfaces 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Interfaces. Removing an Interface graphical object from a diagram does not delete the Interface from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Exchange Items 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Exchange Items. Removing an Exchange Item graphical object from a diagram does not delete the Exchange Item from the model. This tool does not modify the semantic model. 	</td>
			</tr>
		</table>
		<h3 id="Sample_11">Sample</h3>
		<p>
			<img title="Sample will be available soon" alt="Sample will be available soon" border="0" src="Images/diagrams/EOLE/CII_Contextual Component Internal Interfaces.jpg"/>    
		</p>
		<h2 id="Contextual_Mission">Contextual Mission</h2>
		<table border="1">
			<tr>
				<td>Actor 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Actor.gif"/> 
				</td>
				<td></td>
			</tr>
			<tr>
				<td>Capability 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/CapabilityUseCase.gif"/> 
				</td>
				<td></td>
			</tr>
			<tr>
				<td>Capability Exploitation 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Use.gif"/> 
				</td>
				<td></td>
			</tr>
			<tr>
				<td>Actor Involvement 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Use.gif"/> 
				</td>
				<td></td>
			</tr>
			<tr>
				<td>Generalization 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Generalization.gif"/> 
				</td>
				<td></td>
			</tr>
			<tr>
				<td>Actors 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert Actors 	</td>
			</tr>
			<tr>
				<td>Capabilities 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert Capabilities 	</td>
			</tr>
			<tr>
				<td>Relationships 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Relationships 	</td>
			</tr>
		</table>
		<h3 id="Sample_12">Sample</h3>
		<p>
			<img title="Sample will be available soon" alt="Sample will be available soon" border="0" src="Images/diagrams/EOLE/CM_Contextual Mission.jpg"/>    
		</p>
		<h2 id="Contextual_Operational_Capability">Contextual Operational Capability</h2>
		<table border="1">
			<tr>
				<td>Operational Entity 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Entity.gif"/> 
				</td>
				<td>Creates a new Operational Entity 	</td>
			</tr>
			<tr>
				<td>Operational Actor 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/OperationalActor.gif"/> 
				</td>
				<td>Creates a new Operational Actor 	</td>
			</tr>
			<tr>
				<td>Operational Capability 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/CapabilityUseCase.gif"/> 
				</td>
				<td>Creates a new Operational Capability. 	</td>
			</tr>
			<tr>
				<td>Involvement 	</td>
				<td></td>
				<td>Creates a new Involvement relationship between a source Operational Capability and a target Operational Entity / Actor 	</td>
			</tr>
			<tr>
				<td>Extends 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Extend.gif"/> 
				</td>
				<td>Create a new Operational Capability Extension relationship between the Source and Target Operational Capabilities. 	</td>
			</tr>
			<tr>
				<td>Includes 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Include.gif"/> 
				</td>
				<td>Create a new Operational Capability Inclusion relationship between the Source and Target Operational Capabilities. 	</td>
			</tr>
			<tr>
				<td>Operational Capability Generalization 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Generalization.gif"/> 
				</td>
				<td>Create a new Operational Capability Generalization relationship between the Source and Target Super Operational Capabilities. 	</td>
			</tr>
			<tr>
				<td>Operational Entities 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Operational Actors. Creates or deletes graphical objects corresponding to already existing Operational Actors. Removing an Operational Actor graphical object from the diagram does not delete the Operational Actor from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Operational Actors 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td></td>
			</tr>
			<tr>
				<td>Operational Capabilities 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Operational Capabilities. Creates or deletes graphical objects corresponding to already existing Operational Capabilities. Removing an Operational Capability graphical object from the diagram does not delete the Operational Capability from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Relationships 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Relationships 	</td>
			</tr>
		</table>
		<h2 id="Contextual_System_Actors">Contextual System Actors</h2>
		<table border="1">
			<tr>
				<td>Actor 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Actor.gif"/> 
				</td>
				<td></td>
			</tr>
			<tr>
				<td>Generalization 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Generalization.gif"/> 
				</td>
			</tr>
		</table>
		<h3 id="Sample_13">Sample</h3>
		<p>
			<img title="Sample will be available soon" alt="Sample will be available soon" border="0" src="Images/diagrams/EOLE/CSA_Contextual System Actors.jpg"/>    
		</p>
		<h2 id="EPBS_Architecture_Blank">EPBS Architecture Blank</h2>
		<table border="1">
			<tr>
				<td>COTS  	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/COTSCI.gif"/> 
				</td>
				<td>Creates a new Configuration Item with kind COTS (Commercial Off The Shelf). 	</td>
			</tr>
			<tr>
				<td>CS 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/CSCI.gif"/> 
				</td>
				<td>Creates a new Configuration Item with kind CS (Computer Software) . 	</td>
			</tr>
			<tr>
				<td>HW 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/HWCI.gif"/> 
				</td>
				<td>Creates a new Configuration Item with kind HW (Hardware) . 	</td>
			</tr>
			<tr>
				<td>Interface 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/InterfaceCI.gif"/> 
				</td>
				<td>Creates a new Configuration Item with kind Interface. 	</td>
			</tr>
			<tr>
				<td>NDI 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/NDICI.gif"/> 
				</td>
				<td>Creates a new Configuration Item with kind NDI (Not Developed Item) . 	</td>
			</tr>
			<tr>
				<td>Prime Item 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/PrimeItemCI.gif"/> 
				</td>
				<td>Creates a new Configuration Item with kind Prime Item. 	</td>
			</tr>
			<tr>
				<td>System 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/SystemCI.gif"/> 
				</td>
				<td>Creates a new Configuration Item with kind System. 	</td>
			</tr>
			<tr>
				<td>Reuse Configuration Item 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Insert.gif"/> 
				</td>
				<td>Create a new Part allowing to reuse an existing Configuration Item. 	</td>
			</tr>
			<tr>
				<td>Manage Realized Physical Artifacts 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Manage.gif"/> 
				</td>
				<td>Creates new Realization relationships from the selected Configuration Item towards the target Physical Artifact (Phsyical Component, Physical Port, Physical Link). The newly realized Physical Artifacts are automatically displayed on the target Configuration Item. This tool modifies the semantic model. 	</td>
			</tr>
			<tr>
				<td>Configuration Items 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Create or delete graphical objects corresponding to existing Configuration Items. Removing a Configuration Item graphical object does not delete this Configuration Item from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Realized Physical Artifacts 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Create or delete graphical objects corresponding to already realized Physical Artifacts. Removing a Physical Artifacts graphical object from a Configuration Item does not delete the realization relationship between this Configuration Item and the Physical Artifact. This tool does not modify the semantic model. 	</td>
			</tr>
		</table>
		<h3 id="Sample_14">Sample</h3>
		<p>
			<img title="Sample will be available soon" alt="Sample will be available soon" border="0" src="Images/diagrams/EOLE/EAB_EPBS Architecture Blank.jpg"/>    
		</p>
		<h2 id="Functional_Chain_Description">Functional Chain Description</h2>
		<table border="1">
			<tr>
				<td>Function	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionalChainInvolvementFunction.gif"/> 
				</td>
				<td>Creates a new Involvement Function referencing the selected Function. 	</td>
			</tr>
			<tr>
				<td>Exchange 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionalChainInvolvementLink_ToExchange.gif"/> 
				</td>
				<td>Creates a new Involvement Link between the selected source and target involvements and references a Functional Exchange. 	</td>
			</tr>
			<tr>
				<td>Exchange and Function 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionalChainInvolvementLink_AndFunction.gif"/> 
				</td>
				<td>Creates a new Involvement Link referencing a Functional Exchange between the contextual selected Involvement Function and a new Involvement Function. 	</td>
			</tr>
			<tr>
				<td>Functional Chain</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionalChainReference.gif"/> 
				</td>
				<td>Creates a new Involvement referencing a Functional Chain.</td>
			</tr>
			<tr>
				<td>Connect Functions</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionalChainInvolvementLink_ToFunction.gif"/> 
				</td>
				<td>Creates a new Involvement Link between two involvements (situated in different Functional Chains), that reference the same Function.</td>
			</tr>
			<tr>
				<td>AND/OR/IT</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ControlNode.gif"/> 
				</td>
				<td>Creates a new Control Node in regards to the selection target:
					<ul>
						<li>Functional Chain target: creates a new Control Node.</li>
						<li>Involvement function target: creates a new Control node and Sequence Link to the selected function.</li>
						<li>Sequence link: creates a new Control node and a incoming and outgoing Sequence Link.</li>
					</ul>
				</td>
			</tr>
			<tr>
				<td>AND/OR/IT Construct</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ControlNode.gif"/> 
				</td>
				<td>Creates a pair of Control Nodes and their associated Sequence Links in regards to the selection target. Its polyvalent behavior is identical to the "AND/OR/IT" tool.</td>
			</tr>
			<tr>
				<td>Sequence Link</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/SequenceLink.gif"/> 
				</td>
				<td>Creates a new Sequence Link between the selected source and target.</td>
			</tr>
			<tr>
				<td>Function on Sequence Link</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionalChainInvolvementFunction.gif"/> 
				</td>
				<td>Creates a new Involvement Function having as a incoming link the selected target Sequence Link.</td>
			</tr>
			<tr>
				<td>Exchange with Sequence Link</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionalChainInvolvementLink_ToExchange.gif"/> 
				</td>
				<td>Creates both a new Involvement Link (referencing a Functional Exchange) and a Sequence Link between the selected source and target.</td>
			</tr>
			<tr>
				<td>Associate Sequence Link with Exchange</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionalChainInvolvementLink_ToExchange.gif"/> 
				</td>
				<td>Associates the Involvement Link (referencing a Functional Exchange) with the selected Sequence Link.</td>
			</tr>
			<tr>
				<td>Exchange from Sequence Link</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionalChainInvolvementLink_ToExchange.gif"/> 
				</td>
				<td>Creates a new Involvement Link (referencing a Functional Exchange) and associates it with the selected Sequence Link.</td>
			</tr>
			<tr>
				<td>Sequence Link from Exchange</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/SequenceLink.gif"/> 
				</td>
				<td>Creates a  new Sequence Link and associates it with the selected Involvement Link.</td>
			</tr>
		</table>
		<h3 id="Sample_15">Sample</h3>
		<p>
			<img width="800" border="0" src="Images/diagrams/EOLE/FCD_Functional Chain Description.png"/>    
		</p>
		<h2 id="Functional_Scenario">Functional Scenario</h2>
		<table border="1">
			<tr>
				<td>Exchange Context 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Creates or deletes graphical objects corresponding to existing Exchange Contexts. Removing an Exchange Context graphical object does not delete the corresponding Constraint from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>System Function 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/SystemFunction.gif"/> 
				</td>
				<td>Creates a new lifeline representing a System Function. 	</td>
			</tr>
			<tr>
				<td>Logical Function 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/LogicalFunction.gif"/> 
				</td>
				<td>Creates a new lifeline representing a System Function. 	</td>
			</tr>
			<tr>
				<td>Physical Function 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/PhysicalFunction.gif"/> 
				</td>
				<td>Creates a new lifeline representing a System Function. 	</td>
			</tr>
			<tr>
				<td>Duplicate 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Duplicate.gif"/> 
				</td>
				<td>Creates a new lifeline representing a Function of kind Duplicate. 	</td>
			</tr>
			<tr>
				<td>Gather 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Gather.gif"/> 
				</td>
				<td>Creates a new lifeline representing a Function of kind Gather. 	</td>
			</tr>
			<tr>
				<td>Route 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Route.gif"/> 
				</td>
				<td>Creates a new lifeline representing a Function of kind Route. 	</td>
			</tr>
			<tr>
				<td>Select 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Select.gif"/> 
				</td>
				<td>Creates a new lifeline representing a Function of kind Select. 	</td>
			</tr>
			<tr>
				<td>Split 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Split.gif"/> 
				</td>
				<td>Creates a new lifeline representing a Function of kind Split. 	</td>
			</tr>
			<tr>
				<td>Functions 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Functions. Creates or delete semantic Lifelines representing existing Functions. Removing a Lifeline from a scenario deletes incoming and outgoing sequence messages, but does not delete from model the represented Functions and related Functional Exchanges. 	</td>
			</tr>
			<tr>
				<td>Functional Exchange with return branch 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/SequenceMessageWithReply.gif"/> 
				</td>
				<td>Creates a new Sequence Message invoking a  Functional Exchange with a return branch between the Source and Target Lifelines. This tool opens a selection wizard to select an available existing Functional Exchange or to create a new one. 	</td>
			</tr>
			<tr>
				<td>Functional Exchange 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/SequenceMessage.gif"/> 
				</td>
				<td>Creates a new Sequence Message invoking a  Functional Exchange without return branch between the Source and Target Lifelines. This tool opens a selection wizard to select an available existing Functional Exchange or to create a new one.  	</td>
			</tr>
			<tr>
				<td>Reference 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/InteractionUse.gif"/> 
				</td>
				<td>Creates a Reference to existing Scenario covering Target Lifelines representing existing Operational Entities Parts. 	</td>
			</tr>
			<tr>
				<td>LOOP 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/CombinedFragment.gif"/> 
				</td>
				<td>Creates a Combined Fragment with the kind LOOP covering Target Lifelines representing existing Component/Actor Parts. 	</td>
			</tr>
			<tr>
				<td>ALT 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/CombinedFragment.gif"/> 
				</td>
				<td>Creates a Combined Fragment with the kind ALT covering Target Lifelines representing existing Component/Actor Parts. Operands should be added to the combined Fragment. 	</td>
			</tr>
			<tr>
				<td>PAR 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/CombinedFragment.gif"/> 
				</td>
				<td>Creates a Combined Fragment with the kind PAR covering Target Lifelines representing existing Component/Actor Parts. Operands should be added to the combined Fragment. 	</td>
			</tr>
			<tr>
				<td>Other Combined Fragment 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/CombinedFragment.gif"/> 
				</td>
				<td>Creates a Combined Fragment with selected kind covering Target Lifelines representing existing Component/Actor Parts. Operands should be added to the combined Fragment. 	</td>
			</tr>
			<tr>
				<td>Operand 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/InteractionOperand.gif"/> 
				</td>
				<td>Creates a new Operand within the target Combined Fragment.  	</td>
			</tr>
			<tr>
				<td>Involved State / Mode 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Create a State Fragment referencing an existing State/Mode. This tool opens a selection wizard to select an available State/Mode. 	</td>
			</tr>
			<tr>
				<td>Duration 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/BracketEdgeStyle.gif"/> 
				</td>
				<td>Create a new constraint duration between two interaction fragments of the sequence diagram. 	</td>
			</tr>
		</table>
		<h3 id="Sample_16">Sample</h3>
		<p>
			<img title="Sample will be available soon" alt="Sample will be available soon" border="0" src="Images/diagrams/EOLE/FS_Function Scenario.jpg"/>    
		</p>
		<h2 id="Interface_Diagram">Interface Diagram</h2>
		<table border="1">
			<tr>
				<td>Event 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ExchangeItemEvent.gif"/> 
				</td>
				<td>Creates an Exchange Item with a Communication Mechanism set to EVENT 	</td>
			</tr>
			<tr>
				<td>Operation 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ExchangeItemOperation.gif"/> 
				</td>
				<td>Creates an Exchange Item with a Communication Mechanism set to OPERATION 	</td>
			</tr>
			<tr>
				<td>Flow 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ExchangeItemFlow.gif"/> 
				</td>
				<td>Creates an Exchange Item with a Communication Mechanism set to FLOW 	</td>
			</tr>
			<tr>
				<td>Data 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ExchangeItemData.gif"/> 
				</td>
				<td>Creates an Exchange Item with a Communication Mechanism set to SHARED DATA 	</td>
			</tr>
			<tr>
				<td>Undefined Exchange Item 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ExchangeItem.gif"/> 
				</td>
				<td>Creates an Exchange Item with a Communication Mechanism set to UNSET 	</td>
			</tr>
			<tr>
				<td>ExchangeItemElement 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Parameter.gif"/> 
				</td>
				<td>Create a new Exchange Item Element in the selected Exchange Item. This tool opens a selection wizard to select the type of the Exchange Item Element. 	</td>
			</tr>
			<tr>
				<td>Exchange Item Allocations 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Exchange Items Allocations. Removing an Exchange Item Allocation graphical object from a diagram does not delete the Exchange Item Allocation from the model. This tool does not modify the semantic model. An Exchange Item allocation is a reference relationship from an Interface to an Exchange Item. 	</td>
			</tr>
		</table>
		<h3 id="Sample_17">Sample</h3>
		<p>
			<img title="Sample will be available soon" alt="Sample will be available soon" border="0" src="Images/diagrams/EOLE/ID_Interface Diagram.jpg"/>    
		</p>
		<h2 id="Interfaces_Diagram_Blank">Interfaces Diagram Blank</h2>
		<table border="1">
			<tr>
				<td>Component 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/System.gif"/> 
				</td>
				<td>Creates a new Logical / Physical Component (and creates a Part in the selected Container Component) 	</td>
			</tr>
			<tr>
				<td>Actor 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Actor.gif"/> 
				</td>
				<td>Creates a new System Actor / Logical Actor / Physical Actor (and creates a Part in the Context element of the current level) 	</td>
			</tr>
			<tr>
				<td>In Flow Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FlowPortIn.gif"/> 
				</td>
				<td>Creates a Component Port with a Kind FLOW and a direction IN 	</td>
			</tr>
			<tr>
				<td>Out Flow Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FlowPortOut.gif"/> 
				</td>
				<td>Creates a Component Port with a Kind FLOW and a direction OUT 	</td>
			</tr>
			<tr>
				<td>InOut Flow Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FlowPort.gif"/> 
				</td>
				<td>Creates a Component Port with a Kind FLOW and a direction INOUT 	</td>
			</tr>
			<tr>
				<td>Standard Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/StandardPort.gif"/> 
				</td>
				<td>Creates a Component Port with a Kind STANDARD and a direction UNSET 	</td>
			</tr>
			<tr>
				<td>Interface 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Interface.gif"/> 
				</td>
				<td>Creates an Interface 	</td>
			</tr>
			<tr>
				<td>Implements 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Implement.gif"/> 
				</td>
				<td>Creates an Implementation relationship from a Component to an Interface 	</td>
			</tr>
			<tr>
				<td>Uses 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Use.gif"/> 
				</td>
				<td>Creates an Use relationship from a Component to an Interface 	</td>
			</tr>
			<tr>
				<td>Provides 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Provide.gif"/> 
				</td>
				<td>Creates a Provide relationship from a Component Port to an Interface 	</td>
			</tr>
			<tr>
				<td>Requires 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Require.gif"/> 
				</td>
				<td>Creates a Require relationship from a Component Port to an Interface 	</td>
			</tr>
			<tr>
				<td>Delegation 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ComponentExchange.gif"/> 
				</td>
				<td>Creates a Component Exchange of kind DELEGATION between a Port of the parent Component and a Port of a Sub Component. This delegation relationship is contextual to the parent Component. 	</td>
			</tr>
			<tr>
				<td>Generalization 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Generalization.gif"/>  
				</td>
				<td>Creates a Generalization relationship (inheritance) between two Components or between two Interfaces 	</td>
			</tr>
			<tr>
				<td>Event 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ExchangeItemEvent.gif"/> 
				</td>
				<td>Creates an Exchange Item with a Communication Mechanism set to EVENT 	</td>
			</tr>
			<tr>
				<td>Operation 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ExchangeItemOperation.gif"/> 
				</td>
				<td>Creates an Exchange Item with a Communication Mechanism set to OPERATION 	</td>
			</tr>
			<tr>
				<td>Flow 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ExchangeItemFlow.gif"/> 
				</td>
				<td>Creates an Exchange Item with a Communication Mechanism set to FLOW 	</td>
			</tr>
			<tr>
				<td>Data 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ExchangeItemData.gif"/> 
				</td>
				<td>Creates an Exchange Item with a Communication Mechanism set to SHARED DATA 	</td>
			</tr>
			<tr>
				<td>Undefined Exchange Item 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ExchangeItem.gif"/> 
				</td>
				<td>Creates an Exchange Item with a Communication Mechanism set to UNSET 	</td>
			</tr>
			<tr>
				<td>Exchange Item Element 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Parameter.gif"/> 
				</td>
				<td>Create a new Exchange Item Element in the selected Exchange Item. This tool opens a selection wizard to select the type of the Exchange Item Element. 	</td>
			</tr>
			<tr>
				<td>Transmit 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/CommunicationLink.gif"/> 
				</td>
				<td>Creates a Communication Link (Send/Produce/Call/Write) from a Component to an Exchange Item 	</td>
			</tr>
			<tr>
				<td>Acquire 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/CommunicationLink.gif"/> 
				</td>
				<td>Creates a Communication Link (Receive/Consume/Execute/Access) from a Component to an Exchange Item 	</td>
			</tr>
			<tr>
				<td>Manage Exchange Item Allocations 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Manage.gif"/> 
				</td>
				<td>Insert/Remove Exchange Items Allocations. Removing an Exchange Item Allocation graphical object from a diagram does not delete the Exchange Item Allocation from the model. This tool does not modify the semantic model. An Exchange Item allocation is a reference relationship from an Interface to an Exchange Item. 	</td>
			</tr>
			<tr>
				<td>Components 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Logical / Physical Component. Create or delete graphical objects representing existing Components. Removing a Component graphical object from a diagram does not delete the Component from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Actors 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Sytem / Logical / Physical Actors. Create or delete graphical objects representing existing Actors. Removing a Component graphical object from a diagram does not delete the Actor from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Component Ports 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Component Ports.  Create or delete graphical objects corresponding to already existing Component Ports. Removing a Component Port graphical object from a Component / Actor does not delete the Component Port from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Interfaces 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Interfaces. Removing an Interface graphical object from a diagram does not delete the Interface from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Exchange Item Allocations 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Exchange Items Allocations. Removing an Exchange Item Allocation graphical object from a diagram does not delete the Exchange Item Allocation from the model. This tool does not modify the semantic model. An Exchange Item allocation is a reference relationship from an Interface to an Exchange Item. 	</td>
			</tr>
			<tr>
				<td>Exchange Items 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Exchange Items. Removing an Exchange Item graphical object from a diagram does not delete the Exchange Item from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Exchange Item Elements 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Exchange Items Elements. Removing an Exchange Item Element graphical object from a diagram does not delete the Exchange Item Element from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Communication Links 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Communication Links 	</td>
			</tr>
			<tr>
				<td>Relationships 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Relationships 	</td>
			</tr>
			<tr>
				<td>Initialization from existing diagram 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/DAnalysis.png"/> 
				</td>
				<td>Initializes the current diagram according to an existing diagram defined in the previous architecture. It adds realizing elements for each element from the source diagram and preserves layout between diagrams. This tool does not modify the semantic model. 	</td>
			</tr>
		</table>
		<h3 id="Sample_18">Sample</h3>
		<p>
			<img title="Sample will be available soon" alt="Sample will be available soon" border="0" src="Images/diagrams/EOLE/IDB_Interfaces Diagram Blank.jpg"/>    
		</p>
		<h2 id="Logical_Architecture_Blank">Logical Architecture Blank</h2>
		<table border="1">
			<tr>
				<td>Logical Component 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/LogicalActor.gif"/> 
				</td>
				<td>Creates a new Logical Component and a Part typed by this Logical Component.  The Part is created in the Component target of the click. 	</td>
			</tr>
			<tr>
				<td>Reuse Logical Component 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Insert.gif"/> 
				</td>
				<td>&#91;Reusable Components&#93; Creates a new Part of an existing Logical Component into the targeted Component. 	</td>
			</tr>
			<tr>
				<td>Logical Actor 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/PhysicalObject.gif"/> 
				</td>
				<td>Creates a new Logical Actor and a Part typed by this Logical Actor.  The Part is created in the Logical Context. 	</td>
			</tr>
			<tr>
				<td>Reuse Logical Actor 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Insert.gif"/> 
				</td>
				<td>&#91;Reusable Components&#93; Creates a new Part of an existing Actor. 	</td>
			</tr>
			<tr>
				<td>Component Exchange 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ComponentExchange.gif"/> 
				</td>
				<td>&#91;Singleton Components&#93; Creates a Component Exchange of kind FLOW between the Source and Target Components.  This tool can be used directly from / to Component or from / to Component Ports. 	</td>
			</tr>
			<tr>
				<td>Component Exchange with Delegations 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ComponentExchange.gif"/> 
				</td>
				<td>&#91;Singleton Components&#93; Creates a Component Exchange of kind FLOW between the Source and Target Components. When necessary (for example when used to relate two sub components), Delegation relationships are also created. This tool can be used directly from / to Component or from / to Component Ports. 	</td>
			</tr>
			<tr>
				<td>Component Exchange with ports 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ComponentExchange.gif"/> 
				</td>
				<td>&#91;Reusable Components&#93; Creates a Component Exchange of kind FLOW between the Source and Target Parts. Component Ports are created automatically if the Source and / or Target are Parts instead of Ports.  	</td>
			</tr>
			<tr>
				<td>Component Exchange without ports 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ComponentExchange.gif"/> 
				</td>
				<td>&#91;Reusable Components&#93; Creates a Component Exchange of kind ASSEMBLY between the Source Part and Target Parts. 	</td>
			</tr>
			<tr>
				<td>Component Exchange between types 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ComponentExchange.gif"/> 
				</td>
				<td>&#91;Singleton Components&#93; Creates a Component Exchange of kind FLOW between the Source and Target Components.  This tool can be used directly from / to Component or from / to Component Ports. 	</td>
			</tr>
			<tr>
				<td>Delegation 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ComponentExchange.gif"/> 
				</td>
				<td>Creates a Component Exchange of kind DELEGATION between a Port of the parent Component and a Port of a Sub Component. This delegation relationship is contextual to the parent Component. This tool can be used directly from / to Component or from / to Component Ports. 	</td>
			</tr>
			<tr>
				<td>Physical Link 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/PhysicalLink.gif"/> 
				</td>
				<td>Creates a new Physical Link between the source and target Logicall Components or Actors. 	</td>
			</tr>
			<tr>
				<td>In Flow Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FlowPortIn.gif"/> 
				</td>
				<td>Creates a new Component Port initialized with the Kind FLOW and the direction IN 	</td>
			</tr>
			<tr>
				<td>Out Flow Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FlowPortOut.gif"/> 
				</td>
				<td>Creates a new Component Port initialized with the Kind FLOW and the direction OUT 	</td>
			</tr>
			<tr>
				<td>InOut Flow Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FlowPort.gif"/> 
				</td>
				<td>Creates a new Component Port initialized with the Kind FLOW and the direction INOUT 	</td>
			</tr>
			<tr>
				<td>Standard Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/StandardPort.gif"/> 
				</td>
				<td>Creates a new Component Port initialized with the Kind FLOW and the direction UNSET 	</td>
			</tr>
			<tr>
				<td>Physical Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/PhysicalPort.gif"/> 
				</td>
				<td>Creates a new Physical Port on the target Logical Component or Actor. 	</td>
			</tr>
			<tr>
				<td>Components 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Creates or deletes graphical objects on the diagrams corresponding to existing Components. Removing a Component graphical object from the diagram does not delete the Component from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Components 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Creates or delete graphical objects on the diagrams corresponding to existing Components. Removing a Component graphical object from the diagram does not delete the Component from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Actors 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Create or delete graphical objects corresponding to existing Actors. Removing an Actor graphical object from the diagram does not delete the Actor from the model.  This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Component Exchanges 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Create or delete graphical objects corresponding to existing Component Exchanges. The proposed Component Exchanges are the one incoming and outgoing from the Component target of the click. Opposite Components / Actors might be displayed on the diagram as well if they are not yet represented. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Categories 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>&#91;Available only when the diagram is unsynchronized&#93; Insert/Remove Categorized Component Exchanges. Create or delete graphical objects corresponding to already existing Categorized Component Exchanges and the corresponding source/target Parts if they are not present on the diagram yet. Removing a Categorized Component Exchange graphical object from the diagram does not delete the Component Exchange from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Switch Component Exchanges / Categories 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Switch between the representation of individual Component Exchanges and their representation as Category-based Component Exchanges. 	</td>
			</tr>
			<tr>
				<td>Physical Links 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Creates or deletes graphical objects corresponding to existing Physical Links. The proposed Physical Links are the one incoming and outgoing from the Component target of the click. Opposite Components / Actors might be displayed on the diagram as well if they are not yet represented. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Physical Paths 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Physical Paths. Creates or delete graphical objects corresponding to existing Physical Paths. Removing a Physical Path graphical object from a diagram does not delete the Physical Path from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Categories 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>&#91;Available only when the diagram is unsynchronized&#93; Insert/Remove Categorized Physical Links. Create or delete graphical objects corresponding to already existing Categorized Physical Links and the corresponding source/target Parts if they are not present on the diagram yet. Removing a Categorized Physical Link graphical object from the diagram does not delete the Physical Link from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Switch Physical Links / Categories 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Switch between the representation of individual Physical Links and their representation as Category-based Physical Links. 	</td>
			</tr>
			<tr>
				<td>Ports 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>&#91;Unsynchronized diagrams only&#93; Create or delete graphical objects corresponding to Component Ports. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Logical Function 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/LogicalFunction.gif"/> 
				</td>
				<td>Creates a new Logical Function and allocates it to the target Logical Component / Actor. 	</td>
			</tr>
			<tr>
				<td>Duplicate 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Duplicate.gif"/> 
				</td>
				<td>Create a new Duplicate allocated to the component type of the selected part 	</td>
			</tr>
			<tr>
				<td>Gather 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Gather.gif"/> 
				</td>
				<td>Create a new Gather allocated to the component type of the selected part 	</td>
			</tr>
			<tr>
				<td>Route 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Route.gif"/> 
				</td>
				<td>Create a new Route allocated to the component type of the selected part 	</td>
			</tr>
			<tr>
				<td>Select 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Select.gif"/> 
				</td>
				<td>Create a new Select allocated to the component type of the selected part 	</td>
			</tr>
			<tr>
				<td>Split 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Split.gif"/> 
				</td>
				<td>Create a new Split allocated to the component type of the selected part 	</td>
			</tr>
			<tr>
				<td>Functional Exchange 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionalExchange.gif"/> 
				</td>
				<td>Creates a new Functional Exchange between the Source and Target Logical Functions. If necessary, Function Ports are created automatically. The Functional Exchange is created under the common parent Function of the Source and Target. 	</td>
			</tr>
			<tr>
				<td>Input Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/InFlowPort.gif"/> 
				</td>
				<td>Creates a new Function Input Port on the target Logical Function. 	</td>
			</tr>
			<tr>
				<td>Output Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/OutFlowPort.gif"/> 
				</td>
				<td>Creates a new Function Input Port on the target Logical Function. 	</td>
			</tr>
			<tr>
				<td>Port Allocation 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/PortAllocation.gif"/> 
				</td>
				<td>Creates a new Port Allocation from the source Component Port to the target Function Port. 	</td>
			</tr>
			<tr>
				<td>Manage Function Allocation 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Manage.gif"/> 
				</td>
				<td>Creates new allocation relationships between selected Logical Functions and the target Logical Component.  The newly allocated logical Functions are automatically displayed on the target Logical Component.  This tool modifies the semantic model. 	</td>
			</tr>
			<tr>
				<td>Allocated Functions 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Allocated Functions. Create or delete graphical objects corresponding to already allocated Logical Functions. Removing an Logical Function graphical object from a Logical Component does not delete the allocation relationship between this Component and the Logical Function. This tool does not modify the semantic model.  	</td>
			</tr>
			<tr>
				<td>All Allocated Functions 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert all Allocated Functions. Create graphical objects for all Logical Functions already allocated to all Logical Components appearing on the diagram. This tool does not modify the semantic model.  	</td>
			</tr>
			<tr>
				<td>Functional Chains 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Functional Chains. Create or delete graphical objects corresponding to existing Functional Chains. Removing a Functional Chain graphical object from a diagram does not delete the Functional Chain from the model. This tool does not modify the semantic model.  	</td>
			</tr>
			<tr>
				<td>Functional Exchanges 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Create or delete graphical objects corresponding to existing Functional Exchanges. The proposed Functional Exchanges are the one incoming and outgoing from the Logical Function target of the click.  Opposite Functions and allocating Components / Actors might be displayed on the diagram as well if they are not yet represented.  This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Function Ports 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>&#91;Unsynchronized diagrams only&#93; Create or delete graphical objects corresponding to Function Ports.  This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Switch Functional Exchanges / Categories 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Regroup all displayed Functional Exchanges matching the selected Category (ies) by simplified Category-based Exchanges.  	</td>
			</tr>
			<tr>
				<td>Initialization from existing diagram 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/DAnalysis.png"/> 
				</td>
				<td>Initializes the current diagram according to an existing diagram defined in the previous architecture. It adds realizing elements for each element from the source diagram and preserves layout between diagrams. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Functions from Mode / State 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Mode.gif"/> 
				</td>
				<td>Insert all the Functions available in a given Mode / State. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Elements from Scenario 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Scenario.gif"/> 
				</td>
				<td>Insert all the related elements contributing to a given Scenario.  Functions and allocating Components / Actors might be displayed on the diagram as well if they are not yet represented.  This tool does not modify the semantic model. 	</td>
			</tr>
		</table>
		<h3 id="Sample_19">Sample</h3>
		<p>
			<img title="Sample will be available soon" alt="Sample will be available soon" border="0" src="Images/diagrams/EOLE/LAB_Logical Architecture Blank.jpg"/>    
		</p>
		<h2 id="Logical_Component_Breakdown">Logical Component Breakdown</h2>
		<table border="1">
			<tr>
				<td>Logical Component 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/LogicalComponent.gif"/> 
				</td>
				<td>Creates a new Logical Component in the target Logical Component 	</td>
			</tr>
			<tr>
				<td>Contained In 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/containedIn.png"/> 
				</td>
				<td>Sets the target Logical Component as the new container of the source Logical Component 	</td>
			</tr>
		</table>
		<h3 id="Sample_20">Sample</h3>
		<p>
			<img title="Sample will be available soon" alt="Sample will be available soon" border="0" src="Images/diagrams/EOLE/LCBD_Logical Component Breakdown.jpg"/>    
		</p>
		<h2 id="Logical_Data_Flow_Blank">Logical Data Flow Blank</h2>
		<table border="1">
			<tr>
				<td>Logical Function 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/LogicalFunction.gif"/> 
				</td>
				<td>Creates a new Logical Function 	</td>
			</tr>
			<tr>
				<td>Duplicate 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Duplicate.gif"/> 
				</td>
				<td>Creates a new Duplicate 	</td>
			</tr>
			<tr>
				<td>Gather 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Gather.gif"/> 
				</td>
				<td>Creates a new Gather 	</td>
			</tr>
			<tr>
				<td>Route 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Route.gif"/> 
				</td>
				<td>Creates a new Route 	</td>
			</tr>
			<tr>
				<td>Select 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Select.gif"/> 
				</td>
				<td>Creates a new Select 	</td>
			</tr>
			<tr>
				<td>Split 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Split.gif"/> 
				</td>
				<td>Creates a new Split 	</td>
			</tr>
			<tr>
				<td>Functional Exchange 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionalExchange.gif"/> 
				</td>
				<td>Creates a new Functional Exchange between the Source and Target Logical Functions. If necessary, Function Ports are created automatically. The Functional Exchange is created under the common parent Function of the Source and Target. 	</td>
			</tr>
			<tr>
				<td>Input Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/InFlowPort.gif"/> 
				</td>
				<td>Creates a new Input Port on the target Function 	</td>
			</tr>
			<tr>
				<td>Output Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/OutFlowPort.gif"/> 
				</td>
				<td>Creates a new Output Port on the target Function 	</td>
			</tr>
			<tr>
				<td>Functions 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Functions. Create or delete graphical objects corresponding to already existing Functions. Removing a Function graphical object from the diagram does not delete the Function from the model. This tool does not modify the semantic model. 		</td>
			</tr>
			<tr>
				<td>Functional Exchanges 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Functional Exchange. Create or delete graphical objects corresponding to already existing Functional Exchanges and the corresponding source/target Functions if they are not present on the diagram yet. Removing a Functional Exchange graphical object from the diagram does not delete the Functional Exchange from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Function Ports 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>&#91;Available only when the diagram is unsynchronized&#93; Insert/Remove Function Ports. Create or delete graphical objects corresponding to already existing Function Ports. Removing a Function Port graphical object from the diagram does not delete the Function Port from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Exchange Categories 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>&#91;Available only when the diagram is unsynchronized&#93; Insert/Remove Categorized Exchanges. Create or delete graphical objects corresponding to already existing Categorized Exchanges and the corresponding source/target Functions if they are not present on the diagram yet. Removing a Categorized Exchange graphical object from the diagram does not delete the Exchange from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Functional Chains 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Functional Chain. Create or delete graphical objects corresponding to already existing Functional Chains. Removing a Functional Chain graphical object from the diagram does not delete the Functional Chain from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Switch Functional Exchanges / Categories 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Regroup all displayed Functional Exchanges matching the selected Category (ies) by simplified Category-based Exchanges.  	</td>
			</tr>
			<tr>
				<td>Initialization from existing diagram 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/DAnalysis.png"/> 
				</td>
				<td>Initializes the current diagram according to an existing diagram defined in the previous architecture. It adds realizing elements for each element from the source diagram and preserves layout between diagrams. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Functions from Mode / State 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Mode.gif"/> 
				</td>
				<td>Insert all the Functions available in a given Mode / State. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Elements from Scenario 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Scenario.gif"/> 
				</td>
				<td>Insert all the Functions and Functional Exchanges contributing to a given Scenario. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Functional Chain Elements 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionalChain.gif"/> 
				</td>
				<td>Insert all the Functions and Functional Exchanges contributing to a given Functional Chain.  	</td>
			</tr>
		</table>
		<h3 id="Sample_21">Sample</h3>
		<p>
			<img title="Sample will be available soon" alt="Sample will be available soon" border="0" src="Images/diagrams/EOLE/LDFB_Logical Data Flow Blank.jpg"/>    
		</p>
		<h2 id="Logical_Function_Breakdown">Logical Function Breakdown</h2>
		<table border="1">
			<tr>
				<td>Logical Function 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/LogicalFunction.gif"/> 
				</td>
				<td>Creates a new Logical Function in the target Function 	</td>
			</tr>
			<tr>
				<td>Duplicate 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Duplicate.gif"/> 
				</td>
				<td>Creates a new Duplicate Function in the target Function 	</td>
			</tr>
			<tr>
				<td>Gather 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Gather.gif"/> 
				</td>
				<td>Creates a new Gather Function in the target Function 	</td>
			</tr>
			<tr>
				<td>Route 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Route.gif"/> 
				</td>
				<td>Creates a new Route Function in the target Function 	</td>
			</tr>
			<tr>
				<td>Select 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Select.gif"/> 
				</td>
				<td>Creates a new Select Function in the target Function 	</td>
			</tr>
			<tr>
				<td>Split 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Split.gif"/> 
				</td>
				<td>Creates a new Split Function in the target Function 	</td>
			</tr>
			<tr>
				<td>Contained In 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/containedIn.png"/> 
				</td>
				<td>Sets the target Function as the new container of the source Function 	</td>
			</tr>
		</table>
		<h3 id="Sample_22">Sample</h3>
		<p>
			<img title="Sample will be available soon" alt="Sample will be available soon" border="0" src="Images/diagrams/EOLE/LFBD_Logical Function Breakdown.jpg"/>    
		</p>
		<h2 id="Missions_Blank">Missions Blank</h2>
		<table border="1">
			<tr>
				<td>Actor 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Actor.gif"/> 
				</td>
				<td>Creates a new System Actor 	</td>
			</tr>
			<tr>
				<td>Capability 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/CapabilityUseCase.gif"/> 
				</td>
				<td>Creates a new Capability 	</td>
			</tr>
			<tr>
				<td>Mission 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Mission.gif"/> 
				</td>
				<td>Creates a new Mission 	</td>
			</tr>
			<tr>
				<td>Capability Exploitation 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Use.gif"/> 
				</td>
				<td>Creates a new Exploitation relationship between the source Mission and the target Capability 	</td>
			</tr>
			<tr>
				<td>Actor Involvement 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Use.gif"/> 
				</td>
				<td>Creates a new Involvement relationship between the source Mission / Capability and the target System Actor 	</td>
			</tr>
			<tr>
				<td>Generalization 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Generalization.gif"/> 
				</td>
				<td>Creates a new Generalization relationship between the source and target System Actors/Capabilities 	</td>
			</tr>
			<tr>
				<td>Actors 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove System Actors. Creates or deletes graphical objects corresponding to already existing System Actors. Removing a System Actor graphical object from the diagram does not delete the System Actor from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Missions 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Missions. Creates or deletes graphical objects corresponding to already existing Missions. Removing a Mission graphical object from the diagram does not delete the Mission from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Capabilities 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Capabilities. Creates or deletes graphical objects corresponding to already existing Capabilities. Removing a Capability graphical object from the diagram does not delete the Capability from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Relationships 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Relationships 	</td>
			</tr>
		</table>
		<h3 id="Sample_23">Sample</h3>
		<p>
			<img title="Sample will be available soon" alt="Sample will be available soon" border="0" src="Images/diagrams/EOLE/MB_Missions Blank.jpg"/>    
		</p>
		<h2 id="Missions_Capabilities_Blank">Missions Capabilities Blank</h2>
		<table border="1">
			<tr>
				<td>Actor 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Actor.gif"/> 
				</td>
				<td>Creates a new System Actor 	</td>
			</tr>
			<tr>
				<td>Mission 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Mission.gif"/> 
				</td>
				<td>Creates a new Mission 	</td>
			</tr>
			<tr>
				<td>Capability 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/CapabilityUseCase.gif"/> 
				</td>
				<td>Creates a new Capability 	</td>
			</tr>
			<tr>
				<td>Capability Exploitation 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Use.gif"/> 
				</td>
				<td>Creates a new Exploitation relationship between the source Mission and the target Capability 	</td>
			</tr>
			<tr>
				<td>Involved Actor 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Use.gif"/> 
				</td>
				<td>Creates a new Involvement relationship between the source Mission / Capability and the target System Actor 	</td>
			</tr>
			<tr>
				<td>Extends 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Extend.gif"/> 
				</td>
				<td>Creates a new Extension relationship between the source and target Capabilities 	</td>
			</tr>
			<tr>
				<td>Includes 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Include.gif"/> 
				</td>
				<td>Creates a new Inclusion relationship between the source and target Capabilities 	</td>
			</tr>
			<tr>
				<td>Generalization 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Generalization.gif"/> 
				</td>
				<td>Creates a new Generalization relationship between the source and target System Actors/Capabilities 	</td>
			</tr>
			<tr>
				<td>Actors 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td></td>
			</tr>
			<tr>
				<td>Capabilities 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td></td>
			</tr>
			<tr>
				<td>Missions 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td></td>
			</tr>
			<tr>
				<td>Relationships 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Relationships. Create or delete graphical objects corresponding to already existing Exploitation / Extension / Inclusion / Generalization relationships. Removing a Relationship graphical object from the diagram does not delete the Relationship from the model. This tool does not modify the semantic model. 	</td>
			</tr>
		</table>
		<h3 id="Sample_24">Sample</h3>
		<p>
			<img title="Sample will be available soon" alt="Sample will be available soon" border="0" src="Images/diagrams/EOLE/MCB_Mission Capabilities Blank.jpg"/>    
		</p>
		<h2 id="Modes_.26_States_.5BDEPRECATED.5D">Modes &amp; States [DEPRECATED]</h2>
		<table border="1">
			<tr>
				<td>Initialization from existing diagram 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/DAnalysis.png"/> 
				</td>
				<td>Initializes the current diagram according to an existing diagram defined in the previous architecture. It adds realizing elements for each element from the source diagram and preserves layout between diagrams. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Mode 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Mode.gif"/> 
				</td>
				<td>Creates a new Mode 	</td>
			</tr>
			<tr>
				<td>State 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/State.gif"/> 
				</td>
				<td>Creates a new State 	</td>
			</tr>
			<tr>
				<td>State/Mode 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td></td>
			</tr>
			<tr>
				<td>Transition 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td></td>
			</tr>
			<tr>
				<td>Reuse Mode/State 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Insert.gif"/> 
				</td>
				<td>Reuse Mode/State 	</td>
			</tr>
			<tr>
				<td>Initial 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/InitialPseudoState.gif"/> 
				</td>
				<td>Creates an Initial Pseudo State 	</td>
			</tr>
			<tr>
				<td>Join 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/JoinPseudoState.gif"/> 
				</td>
				<td>Creates a Join Pseudo State 	</td>
			</tr>
			<tr>
				<td>Choice 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ChoicePseudoState.gif"/> 
				</td>
				<td>Creates a Choice Pseudo State 	</td>
			</tr>
			<tr>
				<td>Fork 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ForkPseudoState.gif"/> 
				</td>
				<td>Creates a Fork Pseudo State 	</td>
			</tr>
			<tr>
				<td>Terminate 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/TerminatePseudoState.gif"/> 
				</td>
				<td>Creates a Termintate Pseudo State 	</td>
			</tr>
			<tr>
				<td>Final 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FinalState.gif"/> 
				</td>
				<td>Creates a Final Pseudo State 	</td>
			</tr>
			<tr>
				<td>EntryPoint 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Pseudostate_entryPoint.gif"/> 
				</td>
				<td>Creates a Entry Pseudo State 	</td>
			</tr>
			<tr>
				<td>ExitPoint 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Pseudostate_exitPoint.gif"/> 
				</td>
				<td>Creates a Exit Pseudo State 	</td>
			</tr>
			<tr>
				<td>DeepHistory 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Pseudostate_deepHistory.gif"/> 
				</td>
				<td>Creates a Deep History Pseudo State 	</td>
			</tr>
			<tr>
				<td>ShallowHistory 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Pseudostate_shallowHistory.gif"/> 
				</td>
				<td>Creates a Shallow History Pseudo State 	</td>
			</tr>
			<tr>
				<td>Transition 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/StateTransition.gif"/> 
				</td>
				<td>Creates a Transition between the source and target States or Modes 	</td>
			</tr>
		</table>
		<h3 id="Sample_25">Sample</h3>
		<p>
			<img title="Sample will be available soon" alt="Sample will be available soon" border="0" src="Images/diagrams/EOLE/M-S_Modes and States.jpg"/>    
		</p>
		<h2 id="Mode_State_Machine">Mode State Machine</h2>
		<table border="1">
			<tr>
				<td>Initialization from existing diagram 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/DAnalysis.png"/> 
				</td>
				<td>Initializes the current diagram according to an existing diagram defined in the previous architecture. It adds realizing elements for each element from the source diagram and preserves layout between diagrams. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Mode 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Mode.gif"/> 
				</td>
				<td>Creates a new Mode 	</td>
			</tr>
			<tr>
				<td>State 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/State.gif"/> 
				</td>
				<td>Creates a new State 	</td>
			</tr>
			<tr>
				<td>Region 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Region.gif"/> 
				</td>
				<td>Creates a new Region 	</td>
			</tr>
			<tr>
				<td>State/Mode 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td></td>
			</tr>
			<tr>
				<td>Transition 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td></td>
			</tr>
			<tr>
				<td>Initial 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/InitialPseudoState.gif"/> 
				</td>
				<td>Creates an Initial Pseudo State 	</td>
			</tr>
			<tr>
				<td>Join 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/JoinPseudoState.gif"/> 
				</td>
				<td>Creates a Join Pseudo State 	</td>
			</tr>
			<tr>
				<td>Choice 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ChoicePseudoState.gif"/> 
				</td>
				<td>Creates a Choice Pseudo State 	</td>
			</tr>
			<tr>
				<td>Fork 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ForkPseudoState.gif"/> 
				</td>
				<td>Creates a Fork Pseudo State 	</td>
			</tr>
			<tr>
				<td>Terminate 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/TerminatePseudoState.gif"/> 
				</td>
				<td>Creates a Termintate Pseudo State 	</td>
			</tr>
			<tr>
				<td>Final 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FinalState.gif"/> 
				</td>
				<td>Creates a Final Pseudo State 	</td>
			</tr>
			<tr>
				<td>DeepHistory 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Pseudostate_deepHistory.gif"/> 
				</td>
				<td>Creates a Deep History Pseudo State 	</td>
			</tr>
			<tr>
				<td>ShallowHistory 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Pseudostate_shallowHistory.gif"/> 
				</td>
				<td>Creates a Shallow History Pseudo State 	</td>
			</tr>
			<tr>
				<td>Transition 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/StateTransition.gif"/> 
				</td>
				<td>Creates a Transition between the source and target States or Modes 	</td>
			</tr>
		</table>
		<h3 id="Sample_26">Sample</h3>
		<p>
			<img title="Sample will be available soon" alt="Sample will be available soon" border="0" src="Images/diagrams/EOLE/MSM_Mode State Machine.jpg"/>    
		</p>
		<h2 id="Operational_Activity_Breakdown">Operational Activity Breakdown</h2>
		<table border="1">
			<tr>
				<td>Operational Activity 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/OperationalActivity.gif"/> 
				</td>
				<td>Creates a new Operational Activity in the target Operational Activity 	</td>
			</tr>
			<tr>
				<td>Contained In 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/containedIn.png"/> 
				</td>
				<td>Sets the target Operational Activity as the new container of the source Operational Activity 	</td>
			</tr>
		</table>
		<h3 id="Sample_27">Sample</h3>
		<p>
			<img title="Sample will be available soon" alt="Sample will be available soon" border="0" src="Images/diagrams/EOLE/OABD_Operational Activity Breakdown.jpg"/>    
		</p>
		<h2 id="Operational_Activity_Interaction_Blank">Operational Activity Interaction Blank</h2>
		<table border="1">
			<tr>
				<td>Operational Activity 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/OperationalActivity.gif"/> 
				</td>
				<td>Creates a new Operational Activity  	</td>
			</tr>
			<tr>
				<td>Interaction 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionalExchange_OA.gif"/> 
				</td>
				<td>Creates a new Interaction between the source and target Operational Activities 	</td>
			</tr>
			<tr>
				<td>Operational Activities 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Operational Activities. Create or delete graphical objects corresponding to already existing Operational Activities. Removing an Operational Activity graphical object from the diagram does not delete the Operational Activity from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Interactions 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Interactions. Create or delete graphical objects corresponding to already existing Interactions and the corresponding source/target Operational Activities if they are not present on the diagram yet. Removing an Interaction graphical object from the diagram does not delete the Interaction from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Operational Processes 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Operational Processes. Create or delete graphical objects corresponding to already existing Operational Processes. Removing an Operational Process graphical object from the diagram does not delete the Operational Process from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Activities from Mode / State 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Mode.gif"/> 
				</td>
				<td>Insert all the Activities available in a given Mode / State. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Elements from Scenario 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Scenario.gif"/> 
				</td>
				<td>Insert all the Activities and Interactions contributing to a given Scenario. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Operational Process Elements 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionalChain.gif"/> 
				</td>
				<td>Insert all the Operational Activities and Interactions contributing to a given Operational Process. 	</td>
			</tr>
		</table>
		<h3 id="Sample_28">Sample</h3>
		<p>
			<img title="Sample will be available soon" alt="Sample will be available soon" border="0" src="Images/diagrams/EOLE/OAIB_Operational Activity Interaction Blank.jpg"/>    
		</p>
		<h2 id="Operational_Capabilities_Blank">Operational Capabilities Blank</h2>
		<table border="1">
			<tr>
				<td>Operational Entity 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Entity.gif"/> 
				</td>
				<td>Creates a new Operational Entity 	</td>
			</tr>
			<tr>
				<td>Operational Actor 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/OperationalActor.gif"/> 
				</td>
				<td>Creates a new Operational Actor 	</td>
			</tr>
			<tr>
				<td>Operational Capability 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Capability.gif"/> 
				</td>
				<td>Creates a new Operational Capability 	</td>
			</tr>
			<tr>
				<td>CommunicationMean 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/CommunicationMean.gif"/> 
				</td>
				<td>Creates a new Communication Mean between two Operational Entities / Actors 	</td>
			</tr>
			<tr>
				<td>Involvement 	</td>
				<td></td>
				<td>Creates a new Involvement relationship between a source Operational Capability and a target Operational Entity / Actor 	</td>
			</tr>
			<tr>
				<td>Extends 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Extend.gif"/> 
				</td>
				<td>Create a new Capability Extension relationship between the Source and Target Capabilities. 	</td>
			</tr>
			<tr>
				<td>Includes 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Include.gif"/> 
				</td>
				<td>Create a new Capability Inclusion relationship between the Source and Target Capabilities. 	</td>
			</tr>
			<tr>
				<td>Operational Capability Generalization 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Generalization.gif"/> 
				</td>
				<td>Create a new Capability Generalization relationship between the Source and Target Super Capabilities. 	</td>
			</tr>
			<tr>
				<td>Operational Entities 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Operational Actors. Creates or deletes graphical objects corresponding to already existing Operational Actors. Removing an Operational Actor graphical object from the diagram does not delete the Operational Actor from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Operational Actors 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td></td>
			</tr>
			<tr>
				<td>Operational Capabilities 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Operational Capabilities. Creates or deletes graphical objects corresponding to already existing Operational Capabilities. Removing an Operational Capability graphical object from the diagram does not delete the Operational Capability from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Relationships 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Relationships 	</td>
			</tr>
		</table>
		<h3 id="Sample_29">Sample</h3>
		<p>
			<img title="Sample will be available soon" alt="Sample will be available soon" border="0" src="Images/diagrams/EOLE/OCB_Operational Capabilities Blank.jpg"/>    
		</p>
		<h2 id="Operational_Entity_Blank">Operational Entity Blank</h2>
		<table border="1">
			<tr>
				<td>Operational Entity 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Entity.gif"/> 
				</td>
				<td>Creates a new Operational Entity 	</td>
			</tr>
			<tr>
				<td>Operational Actor 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/OperationalActor.gif"/> 
				</td>
				<td>Creates a new Operational Actor 	</td>
			</tr>
			<tr>
				<td>Communication Mean 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/CommunicationMean.gif"/> 
				</td>
				<td>Creates a Communication Mean 	</td>
			</tr>
			<tr>
				<td>Operational Entities 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Operational Entities. Create or delete graphical objects corresponding to already existing Operational Entities. Removing an Operational Entity graphical object from the diagram does not delete the Operational Entity from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Operational Actors 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Operational Actors. Create or delete graphical objects corresponding to already existing Operational Actors. Removing an Operational Actor graphical object from the diagram does not delete the Operational Actor from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Communication Means 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Communication Means. Create or delete graphical objects corresponding to already existing Communication Means and the corresponding source/target Operational Entity if they are not present on the diagram yet. Removing a Communication Mean graphical object from the diagram does not delete the Communication Mean from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Role 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Role.gif"/> 
				</td>
				<td>Create a new Role and allocate it to the selected Operational Entity 	</td>
			</tr>
			<tr>
				<td>Manage Role Allocation 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Manage.gif"/> 
				</td>
				<td>Creates new allocation relationships between selected Roles and the target Operational Entity. The newly allocated Roles are automatically displayed on the target Operational Entity. This tool modifies the semantic model. 	</td>
			</tr>
			<tr>
				<td>All Allocated Roles 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert All Allocated Roles. Create graphical objects for all Roles already allocated to all Operational Entities appearing on the diagram. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Allocated Roles 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Allocated Roles. Create or delete graphical objects corresponding to already allocated Roles. Removing a Role graphical object from an Operational Entity does not delete the allocation relationship between this Operational Entity and the Role. This tool does not modify the semantic model 	</td>
			</tr>
			<tr>
				<td>Operational Activity 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/OperationalActivity.gif"/> 
				</td>
				<td>Create a new Operational Activity and allocate it to the selected Operational Entity or the selected Role. 	</td>
			</tr>
			<tr>
				<td>Interaction 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionalExchange_OA.gif"/> 
				</td>
				<td>Create an Interaction between two Operational Activities. 	</td>
			</tr>
			<tr>
				<td>Manage Activity Allocation 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Manage.gif"/> 
				</td>
				<td>Creates new allocation relationships between selected Operational Activity and the target Operational Entity or Role. The newly allocated Operational Activity are automatically displayed on the target Operational Entity or Role. This tool modifies the semantic model. 	</td>
			</tr>
			<tr>
				<td>Interactions 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Interactions. Create or delete graphical objects corresponding to already existing Interactions and the corresponding source/target Operational Activities / Roles / Operational Entities if they are not present on the diagram yet. Removing an Interaction graphical object from the diagram does not delete the Interaction from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Operational Processes 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Operational Processes. Create or delete graphical objects corresponding to already existing Operational Processes. Removing an Operational Process graphical object from the diagram does not delete the Operational Process from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Allocated Activities 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Operational Activities. Create or delete graphical objects corresponding to already existing Operational Activities. Removing an Operational Activity graphical object from the diagram does not delete the Operational Activity from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>All Allocated Activities in Entities 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert All Allocated Operational Activities. Create graphical objects for all Operational Activities already allocated to all Operational Entities appearing on the diagram. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>All Allocated Activities in Roles 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert All Allocated Operational Activities. Create graphical objects for all Operational Activities already allocated to all Roles appearing on the diagram. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Activities from Mode / State 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Mode.gif"/> 
				</td>
				<td>Insert all the Activities available in a given Mode / State. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Elements from Scenario 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Scenario.gif"/> 
				</td>
				<td>Insert all the related elements contributing to a given Scenario.  Activities and allocating Entities might be displayed on the diagram as well if they are not yet represented.  This tool does not modify the semantic model. 	</td>
			</tr>
		</table>
		<h3 id="Sample_30">Sample</h3>
		<p>
			<img title="Sample will be available soon" alt="Sample will be available soon" border="0" src="Images/diagrams/EOLE/OAB_Operational Architecture Blank.jpg"/>    
		</p>
		<h2 id="Operational_Entity_Breakdown">Operational Entity Breakdown</h2>
		<table border="1">
			<tr>
				<td>Operational Entity 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Entity.gif"/> 
				</td>
				<td>Creates a new Operational Entity in the target Entity 	</td>
			</tr>
			<tr>
				<td>Operational Actor 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/OperationalActor.gif"/> 
				</td>
				<td>Creates a new Operational Actor in the target Entity 	</td>
			</tr>
			<tr>
				<td>Contained In 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/containedIn.png"/> 
				</td>
				<td>Sets the target Operational Entity as the new container of the source Operational Entity 	</td>
			</tr>
		</table>
		<h3 id="Sample_31">Sample</h3>
		<p>
			<img title="Sample will be available soon" alt="Sample will be available soon" border="0" src="Images/diagrams/EOLE/OEBD_Operational Entity Breakdown.jpg"/>    
		</p>
		<h2 id="Operational_Interaction_Scenario">Operational Interaction Scenario</h2>
		<table border="1">
			<tr>
				<td>Exchange Context 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Creates or deletes graphical objects corresponding to existing Exchange Contexts. Removing an Exchange Context graphical object does not delete the corresponding Constraint from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Operational Entity 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ComponentInstance.gif"/> 
				</td>
				<td></td>
			</tr>
			<tr>
				<td>Operational Actor 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/OperationalActor.gif"/> 
				</td>
				<td></td>
			</tr>
			<tr>
				<td>Role 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Role.gif"/> 
				</td>
				<td></td>
			</tr>
			<tr>
				<td>Operational Entities / roles 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td></td>
			</tr>
			<tr>
				<td>Add multiple lifelines for existing Entities / Roles</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/AddInstanceRole.gif"/>
				</td>
				<td>Creates a new Lifeline representing an existing Actor / Entity. This allows to have multiple Lifelines representing the same Actor / Entity in a single scenario. </td>
				<td></td>
			</tr>
			<tr>
				<td>Interaction with Return Branch 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/SequenceMessageWithReply.gif"/> 
				</td>
				<td>Creates a new Sequence Message invoking an Operational Interaction with return branch between the Source and Target Lifelines (representing existing Operational Entities Parts). This tool opens a selection wizard to select an available existing Interaction or to create a new one between existing/new allocated  Operational Activities. This tool is masked as soon as a Communication Mean is displayed on the scenario.  	</td>
			</tr>
			<tr>
				<td>Interaction 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/SequenceMessage.gif"/> 
				</td>
				<td>Creates a new Sequence Message invoking an Operational Interaction without return branch between the Source and Target Lifelines (representing existing Operational Entities Parts). This tool opens a selection wizard to select an available existing Interaction or to create a new one between existing/new allocated  Operational Activities. This tool is masked as soon as a Communication Mean is displayed on the scenario. 	</td>
			</tr>
			<tr>
				<td>CommunicationMean Return Branch 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/SequenceMessageWithReply.gif"/> 
				</td>
				<td>Creates a new Sequence Message invoking a Communication Mean with return branch between the Source and Target Lifelines representing existing Operational Entities Parts. This tool opens a selection wizard to select an available existing Communication Mean or to create a new one between these Operational Entities. This tool is masked as soon as an Operational Interaction is displayed on the scenario. 	</td>
			</tr>
			<tr>
				<td>Communication Mean 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/SequenceMessage.gif"/> 
				</td>
				<td>Creates a new Sequence Message invoking a Communication Mean with return branch between the Source and Target Lifelines representing existing Operational Entities Parts. This tool opens a selection wizard to select an available existing Communication Mean or to create a new one between these Operational Entities. 	</td>
			</tr>
			<tr>
				<td>Create message 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/CreateSequenceMessage.gif"/> 
				</td>
				<td>Creates a new Create Sequence Message invoking an Operational Interaction or Communication Mean between the Source and Target Lifelines representing existing Operational Entities Parts. This tool opens a selection wizard to select an available existing Operational Interaction or Communication Mean. 	</td>
			</tr>
			<tr>
				<td>Delete message 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/DeleteSequenceMessage.gif"/> 
				</td>
				<td>Creates a new Create Sequence Message invoking an Operational Interaction or Communication Mean between the Source and Target Lifelines representing existing Operational Entities Parts. This tool opens a selection wizard to select an available existing Operational Interaction or Communication Mean. 	</td>
			</tr>
			<tr>
				<td>Arm timer 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/SequenceMessageArmTimer.gif"/> 
				</td>
				<td>Create a new sequence message to arm a timer. 	</td>
			</tr>
			<tr>
				<td>Cancel timer 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/SequenceMessageCancelTimer.gif"/> 
				</td>
				<td>Create a new sequence message to cancel a prieviously armed timer. 	</td>
			</tr>
			<tr>
				<td>Reference 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/InteractionUse.gif"/> 
				</td>
				<td>Creates a Reference to existing Scenario covering Target Lifelines representing existing Operational Entities Parts. 	</td>
			</tr>
			<tr>
				<td>LOOP 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/CombinedFragment.gif"/> 
				</td>
				<td>Creates a Combined Fragment with the kind LOOP covering Target Lifelines representing existing Component/Actor Parts. 	</td>
			</tr>
			<tr>
				<td>ALT 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/CombinedFragment.gif"/> 
				</td>
				<td>Creates a Combined Fragment with the kind ALT covering Target Lifelines representing existing Component/Actor Parts. Operands should be added to the combined Fragment. 	</td>
			</tr>
			<tr>
				<td>PAR 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/CombinedFragment.gif"/> 
				</td>
				<td>Creates a Combined Fragment with the kind PAR covering Target Lifelines representing existing Component/Actor Parts. Operands should be added to the combined Fragment. 	</td>
			</tr>
			<tr>
				<td>Other Combined Fragment 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/CombinedFragment.gif"/> 
				</td>
				<td>Creates a Combined Fragment with selected kind covering Target Lifelines representing existing Component/Actor Parts. Operands should be added to the combined Fragment. 	</td>
			</tr>
			<tr>
				<td>Operand 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/InteractionOperand.gif"/> 
				</td>
				<td>Creates a new Operand within the target Combined Fragment.  	</td>
			</tr>
			<tr>
				<td>Activity 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Create a State Fragment referencing an existing Operational Activity allocated to Target Operational Entity. This tool opens a selection wizard to select an available Operational Activity. 	</td>
			</tr>
			<tr>
				<td>State / Mode 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Create a State Fragment referencing an existing State/Mode of the Target Operational Entity. This tool opens a selection wizard to select an available State/Mode. 	</td>
			</tr>
			<tr>
				<td>Duration 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/BracketEdgeStyle.gif"/> 
				</td>
				<td>Create a new constraint duration between two interaction fragments of the sequence diagram. 	</td>
			</tr>
		</table>
		<h3 id="Sample_32">Sample</h3>
		<p>
			<img title="Sample will be available soon" alt="Sample will be available soon" border="0" src="Images/diagrams/EOLE/OES_Operational Entity Scenario.jpg"/>    
		</p>
		<h2 id="Operational_Process_Description">Operational Process Description</h2>
		<table border="1">
			<tr>
				<td>Operational Activity	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionalChainInvolvementFunction_OA.gif"/> 
				</td>
				<td>Creates a new Involvement referencing the selected Operational Activity. 	</td>
			</tr>
			<tr>
				<td>Interaction	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionalChainInvolvementLinkOA_ToExchange.gif"/> 
				</td>
				<td>Creates a new Involvement Link between the selected source and target involvements and references a Interaction. 	</td>
			</tr>
			<tr>
				<td>Interaction and Operational Activity 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionalChainInvolvementLinkOA_AndFunction.gif"/> 
				</td>
				<td>Creates a new Involvement Link referencing an Interaction between the contextual selected Involvement and a new Involvement. 	</td>
			</tr>
			<tr>
				<td>Operational Process</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionalChainReference_OA.gif"/> 
				</td>
				<td>Creates a new Involvement referencing an Operational Process. 	</td>
			</tr>
			<tr>
				<td>Connect Operational Processes</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionalChainInvolvementLinkOA_ToFunction.gif"/> 
				</td>
				<td>Creates a new Involvement Link between two involvements (situated in different Operational Processes), that reference the same Operational Activity.</td>
			</tr>
			<tr>
				<td>AND/OR/IT</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ControlNode.gif"/> 
				</td>
				<td>Creates a new Control Node in regards to the selection target:
					<ul>
						<li>Operational Process target: creates a new Control Node.</li>
						<li>Operational Activity target: creates a new Control node and Sequence Link from the Operational Activity.</li>
						<li>Sequence link: creates a new Control node and a incoming and outgoing Sequence Link.</li>
					</ul>
				</td>
			</tr>
			<tr>
				<td>AND/OR/IT Construct</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ControlNode.gif"/> 
				</td>
				<td>Creates a pair of Control Nodes and their associated Sequence Links in regards to the selection target. Its polyvalent behavior is identical to the "AND/OR/IT" tool.</td>
			</tr>
			<tr>
				<td>Sequence Link</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/SequenceLink.gif"/> 
				</td>
				<td>Creates a new Sequence Link between the selected source and target.</td>
			</tr>
			<tr>
				<td>Operational Activity on Sequence Link</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionalChainInvolvementFunction_OA.gif"/> 
				</td>
				<td>Creates a new Involvement having as a incoming link the selected target Sequence Link.</td>
			</tr>
			<tr>
				<td>Interaction with Sequence Link</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionalChainInvolvementLinkOA_ToExchange.gif"/> 
				</td>
				<td>Creates both a new Involvement Link (referencing a Interaction) and a Sequence Link between the selected source and target.</td>
			</tr>
			<tr>
				<td>Associate Sequence Link with Interaction</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionalChainInvolvementLinkOA_ToExchange.gif"/> 
				</td>
				<td>Associates the Involvement Link (referencing a Interaction) with the selected Sequence Link.</td>
			</tr>
			<tr>
				<td>Interaction from Sequence Link</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionalChainInvolvementLinkOA_ToExchange.gif"/> 
				</td>
				<td>Creates a new Involvement Link (referencing a Interaction) and associates it with the selected Sequence Link.</td>
			</tr>
			<tr>
				<td>Sequence Link from Interaction</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/SequenceLink.gif"/> 
				</td>
				<td>Creates a new Sequence Link and associates it with the selected Involvement Link.</td>
			</tr>
		</table>
		<h3 id="Sample_33">Sample</h3>
		<p>
			<img width="700" border="0" src="Images/diagrams/EOLE/OPD_Operational Process Description.png"/>    
		</p>
		<h2 id="Operational_Role_Blank">Operational Role Blank</h2>
		<table border="1">
			<tr>
				<td>Operational Role 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Role.gif"/> 
				</td>
				<td>Creates a new Operational Role 	</td>
			</tr>
			<tr>
				<td>Operational Roles 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Operational Roles. Creates or deletes graphical objects corresponding to already existing Operational Roles. Removing an Operational Role graphical object from the diagram does not delete the Operational Role from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Operational Activity 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/OperationalActivity.gif"/> 
				</td>
				<td>Creates a new Operational Activity allocated to the target Operational Role 	</td>
			</tr>
			<tr>
				<td>Interaction 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionalExchange_OA.gif"/> 
				</td>
				<td>Creates a new Interaction between the source and target Operational Activities  	</td>
			</tr>
			<tr>
				<td>Interactions 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Operational Interactions. Creates or deletes graphical objects corresponding to already existing Operational Interactions. Removing an Operational Interaction graphical object from the diagram does not delete the Operational Interaction from the model. This tool does not modify the semantic model.  	</td>
			</tr>
			<tr>
				<td>Manage Activity Allocation 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Manage.gif"/> 
				</td>
				<td>Manage Operational Activity Allocation. Creates new allocation relationships between the selected Operational Activities and the target Operational Role. The newly allocated Operational Activities are automatically displayed on the target Operational Role. This tool modifies the semantic model. 	</td>
			</tr>
			<tr>
				<td>Allocated Activities 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Allocated Operational Activities. Creates or deletes graphical objects corresponding to already Operational Activities. Removing an Operational Activity graphical object from an Operational Role does not delete the allocation relationship towards the Operational Activity. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>All Allocated Activities 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert All Allocated Operational Activities. Creates graphical objects for all Operational Activities already allocated to all Operational Roles appearing on the diagram. This tool does not modify the semantic model.  	</td>
			</tr>
		</table>
		<h3 id="Sample_34">Sample</h3>
		<p>
			<img title="Sample will be available soon" alt="Sample will be available soon" border="0" src="Images/diagrams/EOLE/ORB_Operational Role Blank.jpg"/>    
		</p>
		<h2 id="Package_Dependencies">Package Dependencies</h2>
		<table border="1">
			<tr>
				<td>Data Packages 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Data Packages 	</td>
			</tr>
			<tr>
				<td>Interface Packages 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Iinterface Packages 	</td>
			</tr>
			<tr>
				<td>Dependencies 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Dependent Packages 	</td>
			</tr>
		</table>
		<h3 id="Sample_35">Sample</h3>
		<p>
			<img title="Sample will be available soon" alt="Sample will be available soon" border="0" src="Images/diagrams/EOLE/PD_Package Dependencies.jpg"/>    
		</p>
		<h2 id="Physical_Architecture_Blank">Physical Architecture Blank</h2>
		<table border="1">
			<tr>
				<td>Node PC 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/PhysicalComponentNode.gif"/> 
				</td>
				<td>Creates a new Physical Component with a Kind NODE  and a Part typed by this Physical Component. The Part is created in the Component target of the click. 	</td>
			</tr>
			<tr>
				<td>Reuse PC 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Insert.gif"/> 
				</td>
				<td>&#91;Reusable Component&#93; Creates a new Part of an existing Node Physical Component into the targeted element. 	</td>
			</tr>
			<tr>
				<td>Deploy Node PC 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/PhysicalComponentNode.gif"/> 
				</td>
				<td>Creates a new Physlcal Component with a Kind NODE and deployed on the target Node Physical Component.  	</td>
			</tr>
			<tr>
				<td>Physical Actor 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/PhysicalActor.gif"/> 
				</td>
				<td>Creates a new Physical Actor with a Kind NODE  and a Part typed by this Physical Actor. The Part is created in the Physical Context Element. 	</td>
			</tr>
			<tr>
				<td>Reuse Physical Actor 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Insert.gif"/> 
				</td>
				<td>&#91;Reusable Components&#93; Creates a new Part of an existing Physical Actor. 	</td>
			</tr>
			<tr>
				<td>Physical Link 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/PhysicalLink.gif"/> 
				</td>
				<td>Creates a new Physical Link between the source and target Node Physical Components or Actors. 	</td>
			</tr>
			<tr>
				<td>Physical Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/PhysicalPort.gif"/> 
				</td>
				<td>Creates a new Physical Port on the target Node Physical Component or Actor. 	</td>
			</tr>
			<tr>
				<td>Component Port Allocation 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/PortAllocation.gif"/> 
				</td>
				<td>Creates a new Port Allocation from the source Component Port to the target Function Port. 	</td>
			</tr>
			<tr>
				<td>Manage Node PCs Deployment 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Manage.gif"/> 
				</td>
				<td>Creates new deployment relationships between selected Node Physical Component and the target Physical Component. The newly deployed Physical Components are automatically displayed on the target Physical Component. This tool modifies the semantic model. 	</td>
			</tr>
			<tr>
				<td>Node PCs 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Node PCs. Creates or deletes graphical objects on the diagrams corresponding to existing Physical Components. Removing a Component graphical object from the diagram does not delete the Component from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Node PCs 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Node PCs. Creates or deletes graphical objects on the diagrams corresponding to existing Physical Components. Removing a Component graphical object from the diagram does not delete the Component from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Actors 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Actors. Creates or deletes graphical objects corresponding to existing Physical Actors. Removing an Actor graphical object from the diagram does not delete the Actor from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Deployed PCs 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Deployed PCs. Creates or delete graphical objects corresponding to already deployed Physical Components. Removing a Physical Component graphical object from the deploying Physical Component or Actor does not delete the deployment relationship towards the Physical Component. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>All Deployed PCs 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Insert.gif"/> 
				</td>
				<td>Insert All Deployed PCs. Creates graphical objects for all Physical Component already deployed on all Physical Components and Actors appearing on the diagram. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Physical Links 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Creates or deletes graphical objects corresponding to existing Physical Links. The proposed Physical Links are the one incoming and outgoing from the Component target of the click. Opposite Components / Actors might be displayed on the diagram as well if they are not yet represented. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Physical Paths 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Physical Paths. Creates or delete graphical objects corresponding to existing Physical Paths. Removing a Physical Path graphical object from a diagram does not delete the Physical Path from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Categories 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>&#91;Available only when the diagram is unsynchronized&#93; Insert/Remove Categorized Physical Links. Create or delete graphical objects corresponding to already existing Categorized Physical Links and the corresponding source/target Parts if they are not present on the diagram yet. Removing a Categorized Physical Link graphical object from the diagram does not delete the Physical Link from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Switch Physical Links / Categories 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Switch between the representation of individual Physical Links and their representation as Category-based Physical Links. 	</td>
			</tr>
			<tr>
				<td>Ports 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>&#91;Unsynchronized diagrams only&#93; Creates or deletes graphical objects corresponding to Physical Ports. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Deploy Behavior PC 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/PhysicalComponentBehavior.gif"/> 
				</td>
				<td>Creates a new Physlcal Component with a Kind BEHAVIOR and deployed on the target Physical Component. 	</td>
			</tr>
			<tr>
				<td>Behavior PC 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/PhysicalComponentBehavior.gif"/> 
				</td>
				<td>Creates a new Physical Component with a Kind BEHAVIOR and a Part typed by this Physical Component. The Part is created in the Component target of the click. 	</td>
			</tr>
			<tr>
				<td>Reuse PC 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Insert.gif"/> 
				</td>
				<td>&#91;Reusable Component&#93; Creates a new Part of an existing Behavior Physical Component into the targeted element. 	</td>
			</tr>
			<tr>
				<td>Component Exchange 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ComponentExchange.gif"/> 
				</td>
				<td>&#91;Singleton Components&#93; Creates a Component Exchange of kind FLOW between the Source and Target Components. This tool can be used directly from / to Component or from / to Component Ports. 	</td>
			</tr>
			<tr>
				<td>Component Exchange with Delegations 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ComponentExchange.gif"/> 
				</td>
				<td>&#91;Singleton Components&#93; Creates a Component Exchange of kind FLOW between the Source and Target Components. When necessary (for example when used to relate two sub components), Delegation relationships are also created. This tool can be used directly from / to Component or from / to Component Ports. 	</td>
			</tr>
			<tr>
				<td>Component Exchange with ports 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ComponentExchange.gif"/> 
				</td>
				<td>&#91;Reusable Components&#93; Creates a Component Exchange of kind FLOW between the Source and Target Parts. Component Ports are created automatically if the Source and / or Target are Parts instead of Ports. 	</td>
			</tr>
			<tr>
				<td>Component Exchange without ports 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ComponentExchange.gif"/> 
				</td>
				<td>&#91;Reusable Components&#93; Creates a Component Exchange of kind ASSEMBLY between the Source Part and Target Parts. 	</td>
			</tr>
			<tr>
				<td>Component Exchange between types 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ComponentExchange.gif"/> 
				</td>
				<td>&#91;Singleton Components&#93; Creates a Component Exchange of kind FLOW between the Source and Target Components. This tool can be used directly from / to Component or from / to Component Ports. 	</td>
			</tr>
			<tr>
				<td>Delegation 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ComponentExchange.gif"/> 
				</td>
				<td>Creates a Component Exchange of kind DELEGATION between a Port of the parent Component and a Port of a Sub Component. This delegation relationship is contextual to the parent Component. This tool can be used directly from / to Component or from / to Component Ports. 	</td>
			</tr>
			<tr>
				<td>In Flow Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FlowPortIn.gif"/> 
				</td>
				<td>Creates a new Component Port initialized with the Kind FLOW and the direction IN  	</td>
			</tr>
			<tr>
				<td>Out Flow Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FlowPortOut.gif"/> 
				</td>
				<td>Creates a new Component Port initialized with the Kind FLOW and the direction OUT  	</td>
			</tr>
			<tr>
				<td>InOut Flow Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FlowPort.gif"/> 
				</td>
				<td>Creates a new Component Port initialized with the Kind FLOW and the direction INOUT  	</td>
			</tr>
			<tr>
				<td>Standard Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/StandardPort.gif"/> 
				</td>
				<td>Creates a new Component Port initialized with the Kind FLOW and the direction UNSET  	</td>
			</tr>
			<tr>
				<td>Manage Behavior PCs Deployment 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Manage.gif"/> 
				</td>
				<td>Creates new deployment relationships between selected Behavior Physical Component and the target Physical Component. The newly deployed Physical Components are automatically displayed on the target Physical Component. This tool modifies the semantic model. 	</td>
			</tr>
			<tr>
				<td>Behavior PCs 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Behavior PCs. Creates or deletes graphical objects on the diagrams corresponding to existing Physical Components. Removing a Component graphical object from the diagram does not delete the Component from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Behavior PCs 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Behavior PCs. Creates or deletes graphical objects on the diagrams corresponding to existing Physical Components. Removing a Component graphical object from the diagram does not delete the Component from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Deployed PCs 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Deployed PCs. Creates or delete graphical objects corresponding to already deployed Physical Components. Removing a Physical Component graphical object from the deploying Physical Component or Actor does not delete the deployment relationship towards the Physical Component. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>All Deployed PCs 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Insert.gif"/> 
				</td>
				<td>Insert All Deployed PCs. Creates graphical objects for all Physical Component already deployed on all Physical Components and Actors appearing on the diagram. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Component Exchanges 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Create or delete graphical objects corresponding to existing Component Exchanges. The proposed Component Exchanges are the one incoming and outgoing from the Component target of the click. Opposite Components / Actors might be displayed on the diagram as well if they are not yet represented. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Categories 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>&#91;Available only when the diagram is unsynchronized&#93; Insert/Remove Categorized Component Exchanges. Create or delete graphical objects corresponding to already existing Categorized Component Exchanges and the corresponding source/target Parts if they are not present on the diagram yet. Removing a Categorized Component Exchange graphical object from the diagram does not delete the Component Exchange from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Switch Component Exchanges / Categories 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Switch between the representation of individual Component Exchanges and their representation as Category-based Component Exchanges. 	</td>
			</tr>
			<tr>
				<td>Ports 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>&#91;Unsynchronized diagrams only&#93; Create or delete graphical objects corresponding to Component Ports. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Physical Function 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/PhysicalFunction.gif"/>
				</td>
				<td>Creates a new Physical Function and allocates it to the target Physical Component or Actor. 	</td>
			</tr>
			<tr>
				<td>Duplicate 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Duplicate.gif"/> 
				</td>
				<td>Create a new Duplicate allocated to the component type of the selected part 	</td>
			</tr>
			<tr>
				<td>Gather 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Gather.gif"/> 
				</td>
				<td>Create a new Gather allocated to the component type of the selected part 	</td>
			</tr>
			<tr>
				<td>Route 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Route.gif"/> 
				</td>
				<td>Create a new Route allocated to the component type of the selected part 	</td>
			</tr>
			<tr>
				<td>Select 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Select.gif"/> 
				</td>
				<td>Create a new Select allocated to the component type of the selected part 	</td>
			</tr>
			<tr>
				<td>Split 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Split.gif"/> 
				</td>
				<td>Create a new Split allocated to the component type of the selected part 	</td>
			</tr>
			<tr>
				<td>Functional Exchange 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionalExchange.gif"/> 
				</td>
				<td>Creates a new Functional Exchange between the Source and Target Physical Functions. If necessary, Function Ports are created automatically. The Functional Exchange is created under the common parent Function of the Source and Target. 	</td>
			</tr>
			<tr>
				<td>Input Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/InFlowPort.gif"/> 
				</td>
				<td>Creates a new Function Input Port on the target Function. 	</td>
			</tr>
			<tr>
				<td>Output Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/OutFlowPort.gif"/> 
				</td>
				<td>Creates a new Function Output Port on the target Function. 	</td>
			</tr>
			<tr>
				<td>Port Allocation 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/PortAllocation.gif"/> 
				</td>
				<td>Creates a new Port Allocation from the source Component Port to the target Function Port. 	</td>
			</tr>
			<tr>
				<td>Manage Function Allocation 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Manage.gif"/> 
				</td>
				<td>Creates new allocation relationships between the selected Functions and the target Physical Component or Actor. The newly allocated Functions are automatically displayed on the target Physical Component or Actor. This tool modifies the semantic model. 	</td>
			</tr>
			<tr>
				<td>Allocated Functions 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Allocated Functions. Creates or deletes graphical objects corresponding to already allocated Functions. Removing a Function graphical object from the Physical Component or Actor does not delete the allocation relationship towards the Function. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>All Allocated Functions 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert All Allocated Functions. Creates graphical objects for all Functions already allocated to all Physical Components and Actors appearing on the diagram. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Functional Chains 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Functional Chains. Creates or delete graphical objects corresponding to existing Functional Chains. Removing a Functional Chain graphical object from a diagram does not delete the Functional Chain from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Functional Exchanges 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Functional Exchanges. Create or delete graphical objects corresponding to existing Functional Exchanges. The proposed Functional Exchanges are the one incoming and outgoing from the Function target of the click. Opposite Functions and allocating Physical Components or Actors might be displayed on the diagram as well if they are not yet represented. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Function Ports 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>&#91;Unsynchronized diagrams only&#93; Create or delete graphical objects corresponding to Function Ports. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Switch Functional Exchanges / Categories 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Switch between the representation of individual Physical Links and their representation as Category-based Physical Links. 	</td>
			</tr>
			<tr>
				<td>Initialization from existing diagram 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/DAnalysis.png"/> 
				</td>
				<td>Initializes the current diagram according to an existing diagram defined in the previous architecture. It adds realizing elements for each element from the source diagram and preserves layout between diagrams. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Functions from Mode / State 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Mode.gif"/> 
				</td>
				<td>Insert all the Functions available in a given Mode / State. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Elements from Scenario 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Scenario.gif"/> 
				</td>
				<td>Insert all the related elements contributing to a given Scenario.  Functions and allocating Components / Actors might be displayed on the diagram as well if they are not yet represented.  This tool does not modify the semantic model. 	</td>
			</tr>
		</table>
		<h3 id="Sample_36">Sample</h3>
		<p>
			<img title="Sample will be available soon" alt="Sample will be available soon" border="0" src="Images/diagrams/EOLE/PAB_Physical Architecture Blank.jpg"/>    
		</p>
		<h2 id="Physical_Component_Breakdown">Physical Component Breakdown</h2>
		<table border="1">
			<tr>
				<td>Node PC 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/PhysicalComponentNode.gif"/> 
				</td>
				<td>Creates a new Node Physical Component in the target Physical Component 	</td>
			</tr>
			<tr>
				<td>Behavior PC 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/PhysicalComponentBehavior.gif"/> 
				</td>
				<td>Creates a new Behavior Physical Component in the target Physical Component 	</td>
			</tr>
			<tr>
				<td>Contained In 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/containedIn.png"/> 
				</td>
				<td>Sets the target Component as the new container of the source Component 	</td>
			</tr>
		</table>
		<h3 id="Sample_37">Sample</h3>
		<p>
			<img title="Sample will be available soon" alt="Sample will be available soon" border="0" src="Images/diagrams/EOLE/PCBD_Physical Component Breakdown.jpg"/>    
		</p>
		<h2 id="Physical_Data_Flow_Blank">Physical Data Flow Blank</h2>
		<table border="1">
			<tr>
				<td>Physical Function 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/PhysicalFunction.gif"/> 
				</td>
				<td>Creates a new Physical Function 	</td>
			</tr>
			<tr>
				<td>Duplicate 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Duplicate.gif"/> 
				</td>
				<td>Creates a new Duplicate 	</td>
			</tr>
			<tr>
				<td>Gather 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Gather.gif"/> 
				</td>
				<td>Creates a new Gather 	</td>
			</tr>
			<tr>
				<td>Route 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Route.gif"/> 
				</td>
				<td>Creates a new Route 	</td>
			</tr>
			<tr>
				<td>Select 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Select.gif"/> 
				</td>
				<td>Creates a new Select 	</td>
			</tr>
			<tr>
				<td>Split 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Split.gif"/> 
				</td>
				<td>Creates a new Split 	</td>
			</tr>
			<tr>
				<td>Functional Exchange 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionalExchange.gif"/> 
				</td>
				<td>Creates a new Functional Exchange between the Source and Target Physical Functions. If necessary, Function Ports are created automatically. The Functional Exchange is created under the common parent Function of the Source and Target. 	</td>
			</tr>
			<tr>
				<td>Input Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/InFlowPort.gif"/> 
				</td>
				<td>Creates a new Input Port on the target Function 	</td>
			</tr>
			<tr>
				<td>Output Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/OutFlowPort.gif"/> 
				</td>
				<td>Creates a new Output Port on the target Function 	</td>
			</tr>
			<tr>
				<td>Functions 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Functions. Create or delete graphical objects corresponding to already existing Functions. Removing a Function graphical object from the diagram does not delete the Function from the model. This tool does not modify the semantic model. 		</td>
			</tr>
			<tr>
				<td>Functional Exchanges 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Functional Exchange. Create or delete graphical objects corresponding to already existing Functional Exchanges and the corresponding source/target Functions if they are not present on the diagram yet. Removing a Functional Exchange graphical object from the diagram does not delete the Functional Exchange from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Function Ports 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>&#91;Available only when the diagram is unsynchronized&#93; Insert/Remove Function Ports. Create or delete graphical objects corresponding to already existing Function Ports. Removing a Function Port graphical object from the diagram does not delete the Function Port from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Exchange Categories 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>&#91;Available only when the diagram is unsynchronized&#93; Insert/Remove Categorized Exchanges. Create or delete graphical objects corresponding to already existing Categorized Exchanges and the corresponding source/target Functions if they are not present on the diagram yet. Removing a Categorized Exchange graphical object from the diagram does not delete the Exchange from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Functional Chains 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Functional Chain. Create or delete graphical objects corresponding to already existing Functional Chains. Removing a Functional Chain graphical object from the diagram does not delete the Functional Chain from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Switch Functional Exchanges / Categories 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Switch between the representation of individual Physical Links and their representation as Category-based Physical Links. 	</td>
			</tr>
			<tr>
				<td>Initialization from existing diagram 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/DAnalysis.png"/> 
				</td>
				<td>Initializes the current diagram according to an existing diagram defined in the previous architecture. It adds realizing elements for each element from the source diagram and preserves layout between diagrams. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Functions from Mode / State 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Mode.gif"/> 
				</td>
				<td>Insert all the Functions available in a given Mode / State. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Elements from Scenario 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Scenario.gif"/> 
				</td>
				<td>Insert all the Functions and Functional Exchanges contributing to a given Scenario. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Functional Chain Elements 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionalChain.gif"/> 
				</td>
				<td>Insert all the Functions and Functional Exchanges contributing to a given Functional Chain.  	</td>
			</tr>
		</table>
		<h3 id="Sample_38">Sample</h3>
		<p>
			<img title="Sample will be available soon" alt="Sample will be available soon" border="0" src="Images/diagrams/EOLE/PDFB_Physical Data Flow Blank.jpg"/>    
		</p>
		<h2 id="Physical_Function_Breakdown">Physical Function Breakdown</h2>
		<table border="1">
			<tr>
				<td>Physical Function 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/PhysicalFunction.gif"/> 
				</td>
				<td>Creates a new Physical Function in the target Function 	</td>
			</tr>
			<tr>
				<td>Duplicate 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Duplicate.gif"/> 
				</td>
				<td>Creates a new Duplicate Function in the target Function 	</td>
			</tr>
			<tr>
				<td>Gather 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Gather.gif"/> 
				</td>
				<td>Creates a new Gather Function in the target Function 	</td>
			</tr>
			<tr>
				<td>Route 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Route.gif"/> 
				</td>
				<td>Creates a new Route Function in the target Function 	</td>
			</tr>
			<tr>
				<td>Select 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Select.gif"/> 
				</td>
				<td>Creates a new Select Function in the target Function 	</td>
			</tr>
			<tr>
				<td>Split 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Split.gif"/> 
				</td>
				<td>Creates a new Split Function in the target Function 	</td>
			</tr>
			<tr>
				<td>Contained In 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/containedIn.png"/> 
				</td>
				<td>Sets the target Function as the new container of the source Function 	</td>
			</tr>
		</table>
		<h3 id="Sample_39">Sample</h3>
		<p>
			<img title="Sample will be available soon" alt="Sample will be available soon" border="0" src="Images/diagrams/EOLE/PFBD_Physical Function Breakdown.jpg"/>    
		</p>
		<h2 id="Physical_Path_Description">Physical Path Description</h2>
		<table border="1">
			<tr>
				<td>Involve Component 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/PhysicalPathInvolvement.gif"/> 
				</td>
				<td>&#91;Singleton Components&#93; Creates a new step referencing the selected Physical Component. 	</td>
			</tr>
			<tr>
				<td>Involve Physical Path 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/PhysicalPathInvolvement.gif"/> 
				</td>
				<td>Creates a new step referencing the selected Physical Path. 	</td>
			</tr>
			<tr>
				<td>Involve Physical Link 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/PhysicalPathInvolvement.gif"/> 
				</td>
				<td>Creates a new step referencing one existing Physical Link between the Physical Components / Parts respectively referenced by the preceeding and following steps. 	</td>
			</tr>
			<tr>
				<td>Involve Physical Link &amp; Target Part 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/PhysicalPathInvolvement.gif"/> 
				</td>
				<td>&#91;Reusable Components&#93; Creates two new steps respectively referencing one existing outgoing Physical Link and a target Physical Component. 	</td>
			</tr>
			<tr>
				<td>Involve Physical Link &amp; Target Component 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/PhysicalPathInvolvement.gif"/> 
				</td>
				<td>Creates two new steps respectively referencing one existing outgoing Physical Link and a target Physical Component Part. 	</td>
			</tr>
			<tr>
				<td>Involve Physical Link &amp; Target Physical Path 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/PhysicalPathReference.gif"/> 
				</td>
				<td>Creates two new steps respectively referencing one existing outgoing Physical Link and a target Physical Path. 	</td>
			</tr>
		</table>
		<h2 id="System_Architecture_Blank">System Architecture Blank</h2>
		<table border="1">
			<tr>
				<td>Actor 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Actor.gif"/> 
				</td>
				<td>Create an Actor and its Part 	</td>
			</tr>
			<tr>
				<td>Reuse Actor 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Insert.gif"/> 
				</td>
				<td>Create a Part of a chosen Actor 	</td>
			</tr>
			<tr>
				<td>Component Exchange 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ComponentExchange.gif"/> 
				</td>
				<td>Create a new component exchange binding a port of a part to another port of a part. Port binded must be of the same kind. If two flowports are linked, they must have complementary orientation. 	</td>
			</tr>
			<tr>
				<td>Component Exchange with ports 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ComponentExchange.gif"/> 
				</td>
				<td>Create a new component exchange binding a port of a part to another port of a part. Port binded must be of the same kind. If two flowports are linked, they must have complementary orientation. 	</td>
			</tr>
			<tr>
				<td>Component Exchange without ports 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ComponentExchange.gif"/> 
				</td>
				<td>Create a new component exchange binding a part to another part. 	</td>
			</tr>
			<tr>
				<td>Component Exchange between types 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ComponentExchange.gif"/> 
				</td>
				<td>Create a new component exchange binding a port of a part to another port of a part. Port binded must be of the same kind. If two flowports are linked, they must have complementary orientation. 	</td>
			</tr>
			<tr>
				<td>Physical Link 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/PhysicalLink.gif"/> 
				</td>
				<td>Creates a new Physical Link between the source and target System Components or Actors. 	</td>
			</tr>
			<tr>
				<td>In Flow Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FlowPortIn.gif"/> 
				</td>
				<td>Create an In Flow Port on the component type of the selected Part 	</td>
			</tr>
			<tr>
				<td>Out Flow Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FlowPortOut.gif"/> 
				</td>
				<td>Create an Out Flow Port on the component type of the selected Part 	</td>
			</tr>
			<tr>
				<td>InOut Flow Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FlowPort.gif"/> 
				</td>
				<td>Create an InOut Flow Port on the component type of the selected Part 	</td>
			</tr>
			<tr>
				<td>Standard Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/StandardPort.gif"/> 
				</td>
				<td>Create a Standard Port on the component type of the selected Part 	</td>
			</tr>
			<tr>
				<td>Physical Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/PhysicalPort.gif"/> 
				</td>
				<td>Creates a new Physical Port on the target System Component or Actor. 	</td>
			</tr>
			<tr>
				<td>Actors 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Actors 	</td>
			</tr>
			<tr>
				<td>Component Exchanges 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Connections 	</td>
			</tr>
			<tr>
				<td>Categories 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>&#91;Available only when the diagram is unsynchronized&#93; Insert/Remove Categorized Component Exchanges. Create or delete graphical objects corresponding to already existing Categorized Component Exchanges and the corresponding source/target Parts if they are not present on the diagram yet. Removing a Categorized Component Exchange graphical object from the diagram does not delete the Component Exchange from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Switch Component Exchanges / Categories 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Switch between the representation of individual Component Exchanges and their representation as Category-based Component Exchanges. 	</td>
			</tr>
			<tr>
				<td>Physical Links 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Creates or deletes graphical objects corresponding to existing Physical Links. The proposed Physical Links are the one incoming and outgoing from the Component target of the click. Opposite Components / Actors might be displayed on the diagram as well if they are not yet represented. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Physical Paths 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Physical Paths. Creates or delete graphical objects corresponding to existing Physical Paths. Removing a Physical Path graphical object from a diagram does not delete the Physical Path from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Categories 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>&#91;Available only when the diagram is unsynchronized&#93; Insert/Remove Categorized Physical Links. Create or delete graphical objects corresponding to already existing Categorized Physical Links and the corresponding source/target Parts if they are not present on the diagram yet. Removing a Categorized Physical Link graphical object from the diagram does not delete the Physical Link from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Switch Physical Links / Categories 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Switch between the representation of individual Physical Links and their representation as Category-based Physical Links. 	</td>
			</tr>
			<tr>
				<td>Component Ports 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Ports 	</td>
			</tr>
			<tr>
				<td>System Function 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/SystemFunction.gif"/> 
				</td>
				<td>Create a new System Function 	</td>
			</tr>
			<tr>
				<td>Duplicate 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Duplicate.gif"/> 
				</td>
				<td>Create a new Duplicate allocated to the component type of the selected part 	</td>
			</tr>
			<tr>
				<td>Gather 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Gather.gif"/> 
				</td>
				<td>Create a new Gather allocated to the component type of the selected part 	</td>
			</tr>
			<tr>
				<td>Route 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Route.gif"/> 
				</td>
				<td>Create a new Route allocated to the component type of the selected part 	</td>
			</tr>
			<tr>
				<td>Select 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Select.gif"/> 
				</td>
				<td>Create a new Select allocated to the component type of the selected part 	</td>
			</tr>
			<tr>
				<td>Split 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Split.gif"/> 
				</td>
				<td>Create a new Split allocated to the component type of the selected part 	</td>
			</tr>
			<tr>
				<td>Functional Exchange 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionalExchange.gif"/> 
				</td>
				<td>Create a new Functional Exchange 	</td>
			</tr>
			<tr>
				<td>Input Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/InFlowPort.gif"/> 
				</td>
				<td>Create a new Input Port on the selected Function 	</td>
			</tr>
			<tr>
				<td>Output Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/OutFlowPort.gif"/> 
				</td>
				<td>Create a new Output Port on the selected Function 	</td>
			</tr>
			<tr>
				<td>Port Allocation 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/PortAllocation.gif"/> 
				</td>
				<td></td>
			</tr>
			<tr>
				<td>Manage Function Allocation 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Manage.gif"/> 
				</td>
				<td>Manage function allocation on the component type of the selected Part  	</td>
			</tr>
			<tr>
				<td>Allocated Functions 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Allocated Functions 	</td>
			</tr>
			<tr>
				<td>All Allocated Functions 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert All Allocated Functions 	</td>
			</tr>
			<tr>
				<td>Functional Chains 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Functional Chains 	</td>
			</tr>
			<tr>
				<td>Functional Exchanges 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove incoming and outgoing exchanges of the selected function 	</td>
			</tr>
			<tr>
				<td>Function Ports 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove ports of the selected function 	</td>
			</tr>
			<tr>
				<td>Switch Functional Exchanges / Categories 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Switch between the representation of individual Component Exchanges and their representation as Category-based Component Exchanges. 	</td>
			</tr>
			<tr>
				<td>Initialization from existing diagram 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/DAnalysis.png"/> 
				</td>
				<td>Initializes the current diagram according to an existing diagram defined in the previous architecture. It adds realizing elements for each element from the source diagram and preserves layout between diagrams. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Functions from Mode / State 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Mode.gif"/> 
				</td>
				<td>Insert all the Functions available in a given Mode / State. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Elements from Scenario 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Scenario.gif"/> 
				</td>
				<td>Insert all the related elements contributing to a given Scenario.  Functions and allocating Components / Actors might be displayed on the diagram as well if they are not yet represented.  This tool does not modify the semantic model. 	</td>
			</tr>
		</table>
		<h3 id="Sample_40">Sample</h3>
		<p>
			<img title="Sample will be available soon" alt="Sample will be available soon" border="0" src="Images/diagrams/EOLE/SAB_System Architecture Blank.jpg"/>    
		</p>
		<h2 id="System_Data_Flow_Blank">System Data Flow Blank</h2>
		<table border="1">
			<tr>
				<td>System Function 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/SystemFunction.gif"/> 
				</td>
				<td>Creates a new System Function 	</td>
			</tr>
			<tr>
				<td>Duplicate 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Duplicate.gif"/> 
				</td>
				<td>Creates a new Duplicate 	</td>
			</tr>
			<tr>
				<td>Gather 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Gather.gif"/> 
				</td>
				<td>Creates a new Gather 	</td>
			</tr>
			<tr>
				<td>Route 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Route.gif"/> 
				</td>
				<td>Creates a new Route 	</td>
			</tr>
			<tr>
				<td>Select 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Select.gif"/> 
				</td>
				<td>Creates a new Select 	</td>
			</tr>
			<tr>
				<td>Split 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Split.gif"/> 
				</td>
				<td>Creates a new Split 	</td>
			</tr>
			<tr>
				<td>Functional Exchange 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionalExchange.gif"/> 
				</td>
				<td>Creates a new Functional Exchange between the Source and Target System Functions. If necessary, Function Ports are created automatically. The Functional Exchange is created under the common parent Function of the Source and Target. 	</td>
			</tr>
			<tr>
				<td>Input Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/InFlowPort.gif"/> 
				</td>
				<td>Creates a new Input Port on the target Function 	</td>
			</tr>
			<tr>
				<td>Output Port 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/OutFlowPort.gif"/> 
				</td>
				<td>Creates a new Output Port on the target Function 	</td>
			</tr>
			<tr>
				<td>Functions 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Functions. Create or delete graphical objects corresponding to already existing Functions. Removing a Function graphical object from the diagram does not delete the Function from the model. This tool does not modify the semantic model. 		</td>
			</tr>
			<tr>
				<td>Functional Exchanges 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Functional Exchange. Create or delete graphical objects corresponding to already existing Functional Exchanges and the corresponding source/target Functions if they are not present on the diagram yet. Removing a Functional Exchange graphical object from the diagram does not delete the Functional Exchange from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Function Ports 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>&#91;Available only when the diagram is unsynchronized&#93; Insert/Remove Function Ports. Create or delete graphical objects corresponding to already existing Function Ports. Removing a Function Port graphical object from the diagram does not delete the Function Port from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Exchange Categories 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>&#91;Available only when the diagram is unsynchronized&#93; Insert/Remove Categorized Exchanges. Create or delete graphical objects corresponding to already existing Categorized Exchanges and the corresponding source/target Functions if they are not present on the diagram yet. Removing a Categorized Exchange graphical object from the diagram does not delete the Exchange from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Functional Chains 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Insert/Remove Functional Chain. Create or delete graphical objects corresponding to already existing Functional Chains. Removing a Functional Chain graphical object from the diagram does not delete the Functional Chain from the model. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Switch Functional Exchanges / Categories 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/ShowHide.gif"/> 
				</td>
				<td>Switch between the representation of individual Component Exchanges and their representation as Category-based Component Exchanges. 	</td>
			</tr>
			<tr>
				<td>Initialization from existing diagram 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/DAnalysis.png"/> 
				</td>
				<td>Initializes the current diagram according to an existing diagram defined in the previous architecture. It adds realizing elements for each element from the source diagram and preserves layout between diagrams. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Functions from Mode / State 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Mode.gif"/> 
				</td>
				<td>Insert all the Functions available in a given Mode / State. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Elements from Scenario 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/Scenario.gif"/> 
				</td>
				<td>Insert all the Functions and Functional Exchanges contributing to a given Scenario. This tool does not modify the semantic model. 	</td>
			</tr>
			<tr>
				<td>Functional Chain Elements 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionalChain.gif"/> 
				</td>
				<td>Insert all the Functions and Functional Exchanges contributing to a given Functional Chain.  	</td>
			</tr>
		</table>
		<h3 id="Sample_41">Sample</h3>
		<p>
			<img title="Sample will be available soon" alt="Sample will be available soon" border="0" src="Images/diagrams/EOLE/SDFB_System Data Flow Blank.jpg"/>    
		</p>
		<h2 id="System_Function_Breakdown">System Function Breakdown</h2>
		<table border="1">
			<tr>
				<td>System Function 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/SystemFunction.gif"/> 
				</td>
				<td>Creates a new System Function in the target Function 	</td>
			</tr>
			<tr>
				<td>Duplicate 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Duplicate.gif"/> 
				</td>
				<td>Creates a new Duplicate Function in the target Function 	</td>
			</tr>
			<tr>
				<td>Gather 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Gather.gif"/> 
				</td>
				<td>Creates a new Gather Function in the target Function 	</td>
			</tr>
			<tr>
				<td>Route 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Route.gif"/> 
				</td>
				<td>Creates a new Route Function in the target Function 	</td>
			</tr>
			<tr>
				<td>Select 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Select.gif"/> 
				</td>
				<td>Creates a new Select Function in the target Function 	</td>
			</tr>
			<tr>
				<td>Split 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/FunctionKind_Split.gif"/> 
				</td>
				<td>Creates a new Split Function in the target Function 	</td>
			</tr>
			<tr>
				<td>Contained In 	</td>
				<td>
					<img border="0" src="Images/icons/full/obj16/containedIn.png"/> 
				</td>
				<td>Sets the target Function as the new container of the source Function 	</td>
			</tr>
		</table>
		<h3 id="Sample_42">Sample</h3>
		<p>
			<img title="Sample will be available soon" alt="Sample will be available soon" border="0" src="Images/diagrams/EOLE/SFBD_System Function Breakdown.jpg"/> 
		</p>
	</body>
</html>